Tone mapping is a technique used in and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range. Print-outs, CRT or LCD monitors, and projectors all have a limited dynamic range that is inadequate to reproduce the full range of light intensities present in natural scenes. Tone mapping addresses the problem of strong contrast reduction from the scene radiance to the displayable range while preserving the image details and color appearance important to appreciate the original scene content.
Inverse tone mapping is the inverse technique that allows to expand the luminance range, mapping a low dynamic range image into a higher dynamic range image. It is notably used to upscale SDR videos to HDR videos.
The introduction of film-based photography created issues since capturing the enormous dynamic range of lighting from the real world on a chemically limited negative was very difficult. Early film developers attempted to remedy this issue by designing the film stocks and the print development systems that gave a desired S-shaped tone curve with slightly enhanced contrast (about 15%) in the middle range and gradually compressed highlights and shadows . The advent of the Zone System, which bases exposure on the desired shadow tones along with varying the length of time spent in the chemical developer (thus controlling highlight tones) extended the tonal range of black and white (and later, color) negative film from its native range of about seven stops to about ten. Photographers have also used dodging and burning to overcome the limitations of the print process .
The advent of digital photography gave hope for better solutions to this problem. One of the earliest algorithms employed by Land and McCann in 1971 was Retinex, inspired by theories of lightness perception .This method is inspired by the eye’s biological mechanisms of adaptation when lighting conditions are an issue.
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High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with more simplistic lighting models.
Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce s focused by a lens, as opposed to an exposure on photographic film. The digitized image is stored as a ready for further digital processing, viewing, electronic publishing, or digital printing. It is a form of digital imaging based on gathering visible light (or for scientific instruments, light in various ranges of the electromagnetic spectrum).
Dynamic range (abbreviated DR, DNR, or DYR) is the ratio between the largest and smallest values that a certain quantity can assume. It is often used in the context of signals, like sound and light. It is measured either as a ratio or as a base-10 (decibel) or base-2 (doublings, bits or stops) logarithmic value of the difference between the smallest and largest signal values. Electronically reproduced audio and video is often processed to fit the original material with a wide dynamic range into a narrower recorded dynamic range that can more easily be stored and reproduced; this processing is called dynamic range compression.
This course covers fundamental notions in image and video processing, as well as covers most popular tools used, such as edge detection, motion estimation, segmentation, and compression. It is compose
This study presents a novel framework for evaluating the luminance measurement capabilities of High Dynamic Range (HDR) sensor cameras in indoor glare conditions. Results indicate that the practical usage range of the CSEM VIP camera is significantly lower ...
Cities are increasingly reusing industrial heritage as part of cultural and creative regeneration strategies. However, designers and decision-makers face the challenge of determining which features and elements of industrial heritage are more perceived and ...
2023
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Current view representation methods in VR predominantly rely on static photographs and tone-mapping operators without temporal variations, limiting the exploration of dynamic features in a view. This study presents an alternative workflow to capture dynami ...