Non-line-of-sight (NLOS) radio propagation occurs outside of the typical line-of-sight (LOS) between the transmitter and receiver, such as in ground reflections. Near-line-of-sight (also NLOS) conditions refer to partial obstruction by a physical object present in the innermost Fresnel zone. Obstacles that commonly cause NLOS propagation include buildings, trees, hills, mountains, and, in some cases, high voltage electric power lines. Some of these obstructions reflect certain radio frequencies, while some simply absorb or garble the signals; but, in either case, they limit the use of many types of radio transmissions, especially when low on power budget. Lower power levels at a receiver reduce the chance of successfully receiving a transmission. Low levels can be caused by at least three basic reasons: low transmit level, for example Wi-Fi power levels; far-away transmitter, such as 3G more than away or TV more than away; and obstruction between the transmitter and the receiver, leaving no clear path. NLOS lowers the effective received power. Near Line Of Sight can usually be dealt with using better antennas, but Non Line Of Sight usually requires alternative paths or multipath propagation methods. How to achieve effective NLOS networking has become one of the major questions of modern computer networking. Currently, the most common method for dealing with NLOS conditions on wireless computer networks is simply to circumvent the NLOS condition and place relays at additional locations, sending the content of the radio transmission around the obstructions. Some more advanced NLOS transmission schemes now use multipath signal propagation, bouncing the radio signal off other nearby objects to get to the receiver. Non-Line-of-Sight (NLOS) is a term often used in radio communications to describe a radio channel or link where there is no visual line of sight (LOS) between the transmitting antenna and the receiving antenna. In this context LOS is taken Either as a straight line free of any form of visual obstruction, even if it is actually too distant to see with the unaided human eye As a virtual LOS i.

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