Horn clauseIn mathematical logic and logic programming, a Horn clause is a logical formula of a particular rule-like form which gives it useful properties for use in logic programming, formal specification, and model theory. Horn clauses are named for the logician Alfred Horn, who first pointed out their significance in 1951. A Horn clause is a clause (a disjunction of literals) with at most one positive, i.e. unnegated, literal. Conversely, a disjunction of literals with at most one negated literal is called a dual-Horn clause.
Non-monotonic logicA non-monotonic logic is a formal logic whose conclusion relation is not monotonic. In other words, non-monotonic logics are devised to capture and represent defeasible inferences (cf. defeasible reasoning), i.e., a kind of inference in which reasoners draw tentative conclusions, enabling reasoners to retract their conclusion(s) based on further evidence. Most studied formal logics have a monotonic entailment relation, meaning that adding a formula to a theory never produces a pruning of its set of conclusions.
Fifth Generation Computer SystemsThe Fifth Generation Computer Systems (FGCS) was a 10-year initiative begun in 1982 by Japan's Ministry of International Trade and Industry (MITI) to create computers using massively parallel computing and logic programming. It aimed to create an "epoch-making computer" with supercomputer-like performance and to provide a platform for future developments in artificial intelligence. FGCS was ahead of its time, and its excessive ambitions led to commercial failure.
HomoiconicityIn computer programming, homoiconicity (from the Greek words homo- meaning "the same" and icon meaning "representation") is a property of some programming languages. A language is homoiconic if a program written in it can be manipulated as data using the language, and thus the program's internal representation can be inferred just by reading the program itself. This property is often summarized by saying that the language treats code as data.
Clause (logic)In logic, a clause is a propositional formula formed from a finite collection of literals (atoms or their negations) and logical connectives. A clause is true either whenever at least one of the literals that form it is true (a disjunctive clause, the most common use of the term), or when all of the literals that form it are true (a conjunctive clause, a less common use of the term). That is, it is a finite disjunction or conjunction of literals, depending on the context.
Knowledge graphIn knowledge representation and reasoning, knowledge graph is a knowledge base that uses a graph-structured data model or topology to integrate data. Knowledge graphs are often used to store interlinked descriptions of entities - objects, events, situations or abstract concepts - while also encoding the semantics underlying the used terminology. Since the development of the Semantic Web, knowledge graphs are often associated with linked open data projects, focusing on the connections between concepts and entities.
MemoizationIn computing, memoization or memoisation is an optimization technique used primarily to speed up computer programs by storing the results of expensive function calls to pure functions and returning the cached result when the same inputs occur again. Memoization has also been used in other contexts (and for purposes other than speed gains), such as in simple mutually recursive descent parsing. It is a type of caching, distinct from other forms of caching such as buffering and page replacement.
Default logicDefault logic is a non-monotonic logic proposed by Raymond Reiter to formalize reasoning with default assumptions. Default logic can express facts like “by default, something is true”; by contrast, standard logic can only express that something is true or that something is false. This is a problem because reasoning often involves facts that are true in the majority of cases but not always. A classical example is: “birds typically fly”.
Constraint satisfactionIn artificial intelligence and operations research, constraint satisfaction is the process of finding a solution through a set of constraints that impose conditions that the variables must satisfy. A solution is therefore a set of values for the variables that satisfies all constraints—that is, a point in the feasible region. The techniques used in constraint satisfaction depend on the kind of constraints being considered.
RewritingIn mathematics, computer science, and logic, rewriting covers a wide range of methods of replacing subterms of a formula with other terms. Such methods may be achieved by rewriting systems (also known as rewrite systems, rewrite engines, or reduction systems). In their most basic form, they consist of a set of objects, plus relations on how to transform those objects. Rewriting can be non-deterministic. One rule to rewrite a term could be applied in many different ways to that term, or more than one rule could be applicable.