Summary
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. A third-person shooter is a game structured around shooting, and in which the player can see the avatar on-screen in a third-person view. Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'em ups, as the game is presented with the player's avatar as a primary focus of the camera's view. Third-person shooters are analogous to first-person shooters in terms of immersion, but simply displace the camera from being at the eyes of the character to a point slightly above and behind them in most cases. It is a 3D genre that grew to prominence during the 2000s, especially on game consoles. It features shooter game elements, sometimes combining these with the jumping and climbing elements of puzzle-based games and brawlers. Third-person shooter games sometimes incorporate an aim-assist feature to compensate for the difficulty of aiming from a third-person camera. Many include some form of first-person view, which allows precise shooting and looking around at environment features that are otherwise hidden from the default camera. In early examples of the genre, the player would often be required to stand still to use first-person view, but newer titles allow the player to play like a FPS. These games are closely related to first-person shooters, which also tie the perspective of the player to an avatar, distinguished only in a minor change of position of the player camera. While the first-person perspective allows players to aim and shoot without their avatar blocking their view, the third-person shooter shows the protagonist from an "over the shoulder shot" or "behind the back" perspective.
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