Concept

Methods of computing square roots

Related concepts (14)
Division algorithm
A division algorithm is an algorithm which, given two integers N and D (respectively the numerator and the denominator), computes their quotient and/or remainder, the result of Euclidean division. Some are applied by hand, while others are employed by digital circuit designs and software. Division algorithms fall into two main categories: slow division and fast division. Slow division algorithms produce one digit of the final quotient per iteration. Examples of slow division include restoring, non-performing restoring, non-restoring, and SRT division.
Generalized continued fraction
In complex analysis, a branch of mathematics, a generalized continued fraction is a generalization of regular continued fractions in canonical form, in which the partial numerators and partial denominators can assume arbitrary complex values. A generalized continued fraction is an expression of the form where the an (n > 0) are the partial numerators, the bn are the partial denominators, and the leading term b0 is called the integer part of the continued fraction.
Square root of 5
The square root of 5 is the positive real number that, when multiplied by itself, gives the prime number 5. It is more precisely called the principal square root of 5, to distinguish it from the negative number with the same property. This number appears in the fractional expression for the golden ratio. It can be denoted in surd form as: It is an irrational algebraic number. The first sixty significant digits of its decimal expansion are: 2.23606 79774 99789 69640 91736 68731 27623 54406 18359 61152 57242 7089.
Square root
In mathematics, a square root of a number x is a number y such that ; in other words, a number y whose square (the result of multiplying the number by itself, or ) is x. For example, 4 and −4 are square roots of 16 because . Every nonnegative real number x has a unique nonnegative square root, called the principal square root, which is denoted by where the symbol "" is called the radical sign or radix. For example, to express the fact that the principal square root of 9 is 3, we write .
Slide rule
The slide rule (also known colloquially in the United States as a slipstick) is a mechanical calculator (one of the simplest analog computers) hand-operated by sliding two rulers to perform multiplication and division primarily, and possibly exponents, roots, logarithms, and trigonometry. It is not typically designed for addition or subtraction, which is usually performed using other methods, like using an abacus. Maximum accuracy for standard linear slide rules is about three decimal significant digits, while scientific notation is used to keep track of the order of magnitude of results.
Newton's method
In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function. The most basic version starts with a single-variable function f defined for a real variable x, the function's derivative f′, and an initial guess x0 for a root of f. If the function satisfies sufficient assumptions and the initial guess is close, then is a better approximation of the root than x0.
Nth root
In mathematics, taking the nth root is an operation involving two numbers, the radicand and the index or degree. Taking the nth root is written as , where x is the radicand and n is the index (also sometimes called the degree). This is pronounced as "the nth root of x". The definition then of an nth root of a number x is a number r (the root) which, when raised to the power of the positive integer n, yields x: A root of degree 2 is called a square root (usually written without the n as just ) and a root of degree 3, a cube root (written ).
Cube root
In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers, have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other cube roots of 8 are and .
Square root of 2
The square root of 2 (approximately 1.4142) is a positive real number that, when multiplied by itself, equals the number 2. It may be written in mathematics as or . It is an algebraic number, and therefore not a transcendental number. Technically, it should be called the principal square root of 2, to distinguish it from the negative number with the same property. Geometrically, the square root of 2 is the length of a diagonal across a square with sides of one unit of length; this follows from the Pythagorean theorem.
Geometric mean
In mathematics, the geometric mean is a mean or average which indicates a central tendency of a finite set of real numbers by using the product of their values (as opposed to the arithmetic mean which uses their sum). The geometric mean is defined as the nth root of the product of n numbers, i.e., for a set of numbers a1, a2, ..., an, the geometric mean is defined as or, equivalently, as the arithmetic mean in logscale: Most commonly the numbers are restricted to being non-negative, to avoid complications related to negative numbers not having real roots, and frequently they are restricted to being positive, to enable the use of logarithms.

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