In computer storage, fragmentation is a phenomenon in which storage space, main storage or secondary storage, is used inefficiently, reducing capacity or performance and often both. The exact consequences of fragmentation depend on the specific system of storage allocation in use and the particular form of fragmentation. In many cases, fragmentation leads to storage space being "wasted", and in that case the term also refers to the wasted space itself.
In main memory fragmentation, when a computer program requests blocks of memory from the computer system, the blocks are allocated in chunks. When the computer program is finished with a chunk, it can free it back to the system, making it available to later be allocated again to another or the same program. The size and the amount of time a chunk is held by a program varies. During its lifespan, a computer program can request and free many chunks of memory.
When a program is started, the free memory areas are long and contiguous. Over time and with use, the long contiguous regions become fragmented into smaller and smaller contiguous areas. Eventually, it may become impossible for the program to obtain large contiguous chunks of memory.
There are three different but related forms of fragmentation: external fragmentation, internal fragmentation, and data fragmentation, which can be present in isolation or conjunction. Fragmentation is often accepted in return for improvements in speed or simplicity. Analogous phenomena occur for other resources such as processors; see below.
Memory paging creates internal fragmentation because an entire page frame will be allocated whether or not that much storage is needed.
Due to the rules governing memory allocation, more computer memory is sometimes allocated than is needed. For example, memory can only be provided to programs in chunks (usually a multiple of 4 bytes), and as a result if a program requests perhaps 29
bytes, it will actually get a chunk of 32 bytes. When this happens, the excess memory goes to waste.
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