Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and may include Integral imaging, but notably do not include volumetric display or holographic displays.
Many organizations have developed autostereoscopic 3D displays, ranging from experimental displays in university departments to commercial products, and using a range of different technologies.
The method of creating autostereoscopic flat panel video displays using lenses was mainly developed in 1985 by Reinhard Boerner at the Heinrich Hertz Institute (HHI) in Berlin.
Prototypes of single-viewer displays were already being presented in the 1990s, by Sega AM3 (Floating Image System) and the HHI. Nowadays, this technology has been developed further mainly by European and Japanese companies.
One of the best-known 3D displays developed by HHI was the Free2C, a display with very high resolution and very good comfort achieved by an eye tracking system and a seamless mechanical adjustment of the lenses.
Eye tracking has been used in a variety of systems in order to limit the number of displayed views to just two, or to enlarge the stereoscopic sweet spot. However, as this limits the display to a single viewer, it is not favored for consumer products.
Currently, most flat-panel displays employ lenticular lenses or parallax barriers that redirect imagery to several viewing regions; however, this manipulation requires reduced image resolutions.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
The students will gain the theoretical knowledge in computational photography, which allows recording and processing a richer visual experience than traditional digital imaging. They will also execute
A volumetric display device is a display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space.
The Nintendo 3DS is a handheld game console produced by Nintendo. The console was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita.
A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.
Light microscopy is a tool of paramount importance for biologists and has been constantly improved for the past four centuries. Despite many recent developments, microscopy techniques still require improvement, especially to reach better temporal and spect ...
3D single object tracking (SOT) is an indispensable part of automated driving. Existing approaches rely heavily on large, densely labeled datasets. However, annotating point clouds is both costly and time-consuming. Inspired by the great success of cycle t ...
In recent years, light field technology has attracted the interest of academia and industry, thanks to the possibility of rendering 3D scenes in a more realistic and immersive way. In particular, light field displays have been consistently investigated for ...