Peer-to-peer file sharing is the distribution and sharing of digital media using peer-to-peer (P2P) networking technology. P2P file sharing allows users to access media files such as books, music, movies, and games using a P2P software program that searches for other connected computers on a P2P network to locate the desired content. The nodes (peers) of such networks are end-user computers and distribution servers (not required).
The early days of file-sharing were done predominantly by client-server transfers from web pages, FTP and IRC before Napster popularised a windows application that allowed users to both upload and download with a freemium style service. Record companies and artists called for its shutdown and FBI raids followed. Napster had been incredibly popular at its peak, spawning a grass-roots movement following from the mixtape scene of the 80's and left a significant gap in music availability with its followers. After much discussion on forums and in chat-rooms, it was decided that Napster had been vulnerable due to its reliance on centralised servers and their physical location and thus competing groups raced to build a decentralised peer-to-peer system.
Peer-to-peer file sharing technology has evolved through several design stages from the early networks like Gnutella, which popularized the technology in several iterations that used various front ends such as Kazaa, Limewire and WinMX before Edonkey then on to later models like the BitTorrent protocol. Microsoft uses it for Update distribution (Windows 10) and online video games use it as their content distribution network for downloading large amounts of data without incurring the dramatic costs for bandwidth inherent when providing just a single source.
Several factors contributed to the widespread adoption and facilitation of peer-to-peer file sharing. These included increasing Internet bandwidth, the widespread digitization of physical media, and the increasing capabilities of residential personal computers.
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File sharing is the practice of distributing or providing access to digital media, such as computer programs, multimedia (audio, images and video), documents or electronic books. Common methods of storage, transmission and dispersion include removable media, centralized servers on computer networks, Internet-based hyperlinked documents, and the use of distributed peer-to-peer networking. File sharing technologies, such as BitTorrent, are integral to modern media piracy, as well as the sharing of scientific data and other free content.
WinMX (Windows Music Exchange) is a freeware program authored in 2000 by Kevin Hearn (president of Frontcode Technologies) in Windsor, Ontario (Canada). According to one study, it was the number one source for online music in 2005 with an estimated 2.1 million users. Frontcode Technologies itself abandoned development of WinMX in September 2005, but developers brought the service back online within a few days by releasing patches. WinMX continues to be used by a community of enthusiasts.
Gnutella2, often referred to as G2, is a peer-to-peer protocol developed mainly by Michael Stokes and released in 2002. While inspired by the gnutella protocol, G2 shares little of its design with the exception of its connection handshake and download mechanics. G2 adopts an extensible binary packet format and an entirely new search algorithm. Furthermore, G2 has a related (but significantly different) network topology and an improved metadata system, which helps effectively to reduce fake files, such as viruses, on the network.
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