Related concepts (16)
Foreach loop
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. is usually used in place of a standard loop statement. Unlike other loop constructs, however, loops usually maintain no explicit counter: they essentially say "do this to everything in this set", rather than "do this times". This avoids potential off-by-one errors and makes code simpler to read. In object-oriented languages, an iterator, even if implicit, is often used as the means of traversal.
Rust (programming language)
Rust is a multi-paradigm, general-purpose programming language that emphasizes performance, type safety, and concurrency. It enforces memory safety—ensuring that all references point to valid memory—without requiring the use of a garbage collector or reference counting present in other memory-safe languages. To simultaneously enforce memory safety and prevent data races, its "borrow checker" tracks the object lifetime of all references in a program during compilation.
For loop
In computer science a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is executed once per iteration. The header often declares an explicit loop counter or loop variable. This allows the body to know which iteration is being executed.
Conditional (computer programming)
In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language commands for handling decisions. Specifically, conditionals perform different computations or actions depending on whether a programmer-defined Boolean condition evaluates to true or false. In terms of control flow, the decision is always achieved by selectively altering the control flow based on some condition (apart from the case of branch predication).
Goto
Goto (goto, GOTO, GO TO, GoTo, or other case combinations, depending on the programming language) is a statement found in many computer programming languages. It performs a one-way transfer of control to another line of code; in contrast a function call normally returns control. The jumped-to locations are usually identified using labels, though some languages use line numbers. At the machine code level, a goto is a form of branch or jump statement, in some cases combined with a stack adjustment.
Statement (computer science)
In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. A program written in such a language is formed by a sequence of one or more statements. A statement may have internal components (e.g. expressions). Many programming languages (e.g. Ada, Algol 60, C, Java, Pascal) make a distinction between statements and definitions/declarations. A definition or declaration specifies the data on which a program is to operate, while a statement specifies the actions to be taken with that data.
Infinite loop
In computer programming, an infinite loop (or endless loop) is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs ("pull the plug"). It may be intentional. This differs from "a type of computer program that runs the same instructions continuously until it is either stopped or interrupted". Consider the following pseudocode: how_many = 0 while is_there_more_data() do how_many = how_many + 1 end display "the number of items counted = " how_many The same instructions were run continuously until it was stopped or interrupted .
Boolean data type
In computer science, the Boolean (sometimes shortened to Bool) is a data type that has one of two possible values (usually denoted true and false) which is intended to represent the two truth values of logic and Boolean algebra. It is named after George Boole, who first defined an algebraic system of logic in the mid 19th century. The Boolean data type is primarily associated with conditional statements, which allow different actions by changing control flow depending on whether a programmer-specified Boolean condition evaluates to true or false.
Recursion (computer science)
In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. Recursion solves such recursive problems by using functions that call themselves from within their own code. The approach can be applied to many types of problems, and recursion is one of the central ideas of computer science. The power of recursion evidently lies in the possibility of defining an infinite set of objects by a finite statement.
Control flow
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language. Within an imperative programming language, a control flow statement is a statement that results in a choice being made as to which of two or more paths to follow.

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