The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity can thereby move due to the conservation of momentum.
It is credited to the Russian scientist Konstantin Tsiolkovsky (Константи́н Эдуа́рдович Циолко́вский) who independently derived it and published it in 1903, although it had been independently derived and published by the British mathematician William Moore in 1810, and later published in a separate book in 1813. American Robert Goddard also developed it independently in 1912, and German Hermann Oberth derived it independently about 1920.
The maximum change of velocity of the vehicle, (with no external forces acting) is:
where:
is the effective exhaust velocity;
is the specific impulse in dimension of time;
is standard gravity;
is the natural logarithm function;
is the initial total mass, including propellant, a.k.a. wet mass;
is the final total mass without propellant, a.k.a. dry mass.
Given the effective exhaust velocity determined by the rocket motor's design, the desired delta-v (e.g. orbital speed or escape velocity), and a given dry mass , the equation can be solved for the required propellant mass :
The necessary wet mass grows exponentially with the desired delta-v.
The equation is named after Russian scientist Konstantin Tsiolkovsky who independently derived it and published it in his 1903 work.
The equation had been derived earlier by the British mathematician William Moore in 1810, and later published in a separate book in 1813.
American Robert Goddard independently developed the equation in 1912 when he began his research to improve rocket engines for possible space flight. German engineer Hermann Oberth independently derived the equation about 1920 as he studied the feasibility of space travel.
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Delta-v (more known as "change in velocity"), symbolized as ∆v and pronounced delta-vee, as used in spacecraft flight dynamics, is a measure of the impulse per unit of spacecraft mass that is needed to perform a maneuver such as launching from or landing on a planet or moon, or an in-space orbital maneuver. It is a scalar that has the units of speed. As used in this context, it is not the same as the physical change in velocity of said spacecraft. A simple example might be the case of a conventional rocket-propelled spacecraft, which achieves thrust by burning fuel.
In classical mechanics, impulse (symbolized by J or Imp) is the change in momentum of an object. If the initial momentum of an object is p1, and a subsequent momentum is p2, the object has received an impulse J: Momentum is a vector quantity, so impulse is also a vector quantity. Newton’s second law of motion states that the rate of change of momentum of an object is equal to the resultant force F acting on the object: so the impulse J delivered by a steady force F acting for time Δt is: The impulse delivered by a varying force is the integral of the force F with respect to time: The SI unit of impulse is the newton second (N⋅s), and the dimensionally equivalent unit of momentum is the kilogram metre per second (kg⋅m/s).
In aerospace engineering, the propellant mass fraction is the portion of a vehicle's mass which does not reach the destination, usually used as a measure of the vehicle's performance. In other words, the propellant mass fraction is the ratio between the propellant mass and the initial mass of the vehicle. In a spacecraft, the destination is usually an orbit, while for aircraft it is their landing location. A higher mass fraction represents less weight in a design.
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