Are you an EPFL student looking for a semester project?
Work with us on data science and visualisation projects, and deploy your project as an app on top of Graph Search.
This lecture introduces a year-long course divided into two parts. The first part focuses on social and behavioral sciences of learning, educational design, and project development. Students will explore psychological and social processes linked to learning, work in heterogeneous groups, and develop project scoping skills. The second part involves developing an educational resource within given constraints, adapting an EPFL course to include learning on sustainability, design ethics, or information systems ethics. Assessment includes a take-home exam and a group proposal. The workload consists of in-class and out-of-class activities, including watching video lectures, live questions, quizzes, and applying concepts to real-life scenarios. 'After class' activities involve playing learning games, observing learners, conducting literature searches, and writing reports.