Explores the process of designing video games to create meaningful player experiences, covering game genres, iterative design, and creating game concept documents.
Explores the origins and critiques of gamification, discussing its evolution from productivity games to applied gaming and the use of game design elements in non-game contexts.
Explores HRTEM image formation through interference of transmitted and diffracted beams, covering contrast transfer function, aberration correction, and phase retrieval techniques.
Explores the intersection between digital humanities and game studies, showcasing various research projects and highlighting the interdisciplinary nature of research in these fields.