Skip to main content
Graph
Search
fr
|
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Lecture
Introduction to Game Studies
Graph Chatbot
Related lectures (32)
Previous
Page 2 of 4
Next
Game Mechanics: Basics & Design
Explores the basics of game mechanics, history of electronic games, and player engagement.
Game Design: Key Concepts and Mechanics
Covers key concepts in game design to engage players effectively.
Spatial Configuration and Teaching
Explores the impact of spatial configuration on teaching interactions in classrooms, analyzing seating arrangements and teacher movements.
Playtesting Methodology: The Playcentric Design Process
Explores the Playcentric Design Process, emphasizing the importance of setting Player Experience Goals and the iterative nature of Playtesting.
Gibbs Sampling: Simulated Annealing
Covers the concept of Gibbs sampling and its application in simulated annealing.
Advanced SEM & FIB
Explores advanced SEM techniques and FIB technology for imaging and sample preparation.
Introduction to Game Design: MetaVerse and Game Perspectives
Covers game design fundamentals, MetaVerse, game goals, and the role of the game designer.
Game Design: Prototyping and Communication
By Stéphanie Mader explores game design through prototyping and communication, emphasizing the iterative design process and the importance of conveying mood and gameplay.
Project Sharing: Digital Drawings
Explores project sharing through digital drawings using Vectorworks Design Suite 2022.
Game Theory: Decision Making in Interdependent Environments
Explores game theory, decision-making in interdependent environments, equilibrium concepts, and economic applications in management.