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Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Explores physically-based rendering, focusing on light transport simulations and material appearance models, discussing challenges and advanced algorithms for realistic computer-generated images.
Covers fundamental concepts in computer graphics, including rendering, modeling, and animation, aiming to develop practical skills and stimulate interest in the interdisciplinary field.