Skip to main content
Graph
Search
fr
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Lecture
The Publics of Video Games
Graph Chatbot
Related lectures (32)
Previous
Page 2 of 4
Next
Cartesian Product: Sets and Recurrence
Explores the Cartesian product of sets, subsets, and recurrence in mathematics with examples and exercises.
Linear Algebra: Properties and Operations
Explores subset properties, contraposition, and equivalence in linear algebra.
Playtesting Methodology: The Playcentric Design Process
Explores the Playcentric Design Process, emphasizing the importance of setting Player Experience Goals and the iterative nature of Playtesting.
Numerical Methods for Boundary Value Problems
Covers numerical methods for solving boundary value problems using finite difference, FFT, and finite element methods.
EPFL IC Faculty Overview
Gives an overview of EPFL's School of Computer and Communication Sciences, highlighting its top-ranked faculty and research areas.
Radiation Impedance of Piston on Screen
Explores the radiation impedance of a piston on a screen using COMSOL Multiphysics, focusing on resistance, mass, and impedance expressions.
Game Design: Prototyping & Playtesting
Explores the iterative design process, different types of prototypes, playtester types, and the importance of constant testing and feedback.
Introduction to Game Studies
Covers game studies, creating playable prototypes, and fostering critical interdisciplinary group work.
Real-Time Strategy Games: Basics and Evolution
Explores the basics and evolution of real-time strategy games, including resource management, unit control, and faction-specific gameplay mechanics.
Graphics Handles and Animation with Matlab/Octave
Covers graphics handles, animations, GUIs, and programming concepts in Matlab/Octave.