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Lecture
Introduction to Game Design
Graph Chatbot
Related lectures (32)
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Bouncing Table: Automated Game Fusion
Explores the fusion of game elements with robotics through an automated bouncing table.
Bouncing Table: Automated Game-Robotics Fusion
Showcases an automated bouncing table that merges game elements with robotics.
Game Development: Implementing Game Logic
Covers the implementation of game logic in C++, focusing on data structures and game functions.
Automated Babyfoot Strategies
Covers automating babyfoot strategies, improving interfaces, developing tactics, and visualizing game dynamics.
Game Development: Types and Elements
Covers the development of a game program in Java, emphasizing the importance of breaking down the problem into sub-problems.
Playtesting Methodology: The Playcentric Design Process
Explores the Playcentric Design Process, emphasizing the importance of setting Player Experience Goals and the iterative nature of Playtesting.
Winning Strategy in Java
Covers the implementation of a winning strategy in Java.
Gamification: Introduction and Techniques
Introduces the history and techniques of gamification in various contexts.
HRTEM: Image Formation
Explores HRTEM image formation through interference of transmitted and diffracted beams, covering contrast transfer function, aberration correction, and phase retrieval techniques.
Developing a Connect Four Game
Covers the development of a Connect Four game in C++.