Möbius transformationIn geometry and complex analysis, a Möbius transformation of the complex plane is a rational function of the form of one complex variable z; here the coefficients a, b, c, d are complex numbers satisfying ad − bc ≠ 0. Geometrically, a Möbius transformation can be obtained by first performing stereographic projection from the plane to the unit two-sphere, rotating and moving the sphere to a new location and orientation in space, and then performing stereographic projection (from the new position of the sphere) to the plane.
Natural transformationIn , a branch of mathematics, a natural transformation provides a way of transforming one functor into another while respecting the internal structure (i.e., the composition of morphisms) of the involved. Hence, a natural transformation can be considered to be a "morphism of functors". Informally, the notion of a natural transformation states that a particular map between functors can be done consistently over an entire category. Indeed, this intuition can be formalized to define so-called .
Geometric modeling kernelA geometric modeling kernel is a solid modeling software component used in computer-aided design (CAD) packages. Available modelling kernels include: ACIS is developed and licensed by Spatial Corporation of Dassault Systèmes. SMLib is developed by Solid Modeling Solutions. Convergence Geometric Modeler is developed by Dassault Systèmes. Parasolid is developed and licensed by Siemens. Romulus was a predecessor to Parasolid. ShapeManager is developed by Autodesk and was forked from ACIS in 2001.
Representation theory of finite groupsThe representation theory of groups is a part of mathematics which examines how groups act on given structures. Here the focus is in particular on operations of groups on vector spaces. Nevertheless, groups acting on other groups or on sets are also considered. For more details, please refer to the section on permutation representations. Other than a few marked exceptions, only finite groups will be considered in this article. We will also restrict ourselves to vector spaces over fields of characteristic zero.
Edge detectionEdge detection includes a variety of mathematical methods that aim at identifying edges, curves in a at which the image brightness changes sharply or, more formally, has discontinuities. The same problem of finding discontinuities in one-dimensional signals is known as step detection and the problem of finding signal discontinuities over time is known as change detection. Edge detection is a fundamental tool in , machine vision and computer vision, particularly in the areas of feature detection and feature extraction.
Geometry processingGeometry processing, or mesh processing, is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. As the name implies, many of the concepts, data structures, and algorithms are directly analogous to signal processing and .
SymmetrySymmetry () in everyday language refers to a sense of harmonious and beautiful proportion and balance. In mathematics, the term has a more precise definition and is usually used to refer to an object that is invariant under some transformations, such as translation, reflection, rotation, or scaling. Although these two meanings of the word can sometimes be told apart, they are intricately related, and hence are discussed together in this article.
Approximation algorithmIn computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems (in particular NP-hard problems) with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time.
Complexity classIn computational complexity theory, a complexity class is a set of computational problems "of related resource-based complexity". The two most commonly analyzed resources are time and memory. In general, a complexity class is defined in terms of a type of computational problem, a model of computation, and a bounded resource like time or memory. In particular, most complexity classes consist of decision problems that are solvable with a Turing machine, and are differentiated by their time or space (memory) requirements.
Unitary representationIn mathematics, a unitary representation of a group G is a linear representation π of G on a complex Hilbert space V such that π(g) is a unitary operator for every g ∈ G. The general theory is well-developed in the case that G is a locally compact (Hausdorff) topological group and the representations are strongly continuous. The theory has been widely applied in quantum mechanics since the 1920s, particularly influenced by Hermann Weyl's 1928 book Gruppentheorie und Quantenmechanik.