Line (geometry)In geometry, a line is an infinitely long object with no width, depth, or curvature. Thus, lines are one-dimensional objects, though they may exist embedded in two, three, or higher dimensional spaces. The word line may also refer to a line segment in everyday life that has two points to denote its ends (endpoints). A line can be referred to by two points that lie on it (e.g. ) or by a single letter (e.g. ).
Kardashev scaleThe Kardashev scale (Shkala Kardasheva) is a method of measuring a civilization's level of technological advancement based on the amount of energy it is able to use. The measure was proposed by Soviet astronomer Nikolai Kardashev in 1964 and came to bear his name. The scale is hypothetical, and regards energy consumption on a cosmic scale. Various extensions of the scale have since been proposed, including a wider range of power levels (types 0, IV to V) and the use of metrics other than pure power (e.g.
Collision detectionCollision detection is the computational problem of detecting the intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer graphics, computer games, computer simulations, robotics and computational physics. Collision detection algorithms can be divided into operating on 2D and 3D objects. In physical simulation, experiments such as playing billiards are conducted.
Line segmentIn geometry, a line segment is a part of a straight line that is bounded by two distinct end points, and contains every point on the line that is between its endpoints. The length of a line segment is given by the Euclidean distance between its endpoints. A closed line segment includes both endpoints, while an open line segment excludes both endpoints; a half-open line segment includes exactly one of the endpoints. In geometry, a line segment is often denoted using a line above the symbols for the two endpoints (such as ).
Polygonal modelingIn 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based (implicit surface) representations used in ray tracers. The basic object used in mesh modeling is a vertex, a point in three-dimensional space.
OmegaOmega (oʊˈmiːɡə,_oʊˈmɛɡə,_oʊˈmeɪɡə,_əˈmiːɡə; capital: Ω, lowercase: ω; Ancient Greek ὦ, later ὦ μέγα, Modern Greek ωμέγα) is the twenty-fourth and final letter in the Greek alphabet. In the Greek numeric system/isopsephy (gematria), it has a value of 800. The word literally means "great O" (ō mega, mega meaning "great"), as opposed to omicron, which means "little O" (o mikron, micron meaning "little").
Vowel lengthIn linguistics, vowel length is the perceived length of a vowel sound: the corresponding physical measurement is duration. In some languages vowel length is an important phonemic factor, meaning vowel length can change the meaning of the word, for example in Arabic, Estonian, Finnish, Fijian, Japanese, Kannada, Kyrgyz, Latin, Malayalam, Old English, Scottish Gaelic, and Vietnamese. While vowel length alone does not change word meaning in most dialects of modern English, it is said to do so in a few dialects, such as Australian English, Lunenburg English, New Zealand English, and South African English.
Square rootIn mathematics, a square root of a number x is a number y such that ; in other words, a number y whose square (the result of multiplying the number by itself, or ) is x. For example, 4 and −4 are square roots of 16 because . Every nonnegative real number x has a unique nonnegative square root, called the principal square root, which is denoted by where the symbol "" is called the radical sign or radix. For example, to express the fact that the principal square root of 9 is 3, we write .
AreaArea is the measure of a region's size on a surface. The area of a plane region or plane area refers to the area of a shape or planar lamina, while surface area refers to the area of an open surface or the boundary of a three-dimensional object. Area can be understood as the amount of material with a given thickness that would be necessary to fashion a model of the shape, or the amount of paint necessary to cover the surface with a single coat.
Root of unityIn mathematics, a root of unity, occasionally called a de Moivre number, is any complex number that yields 1 when raised to some positive integer power n. Roots of unity are used in many branches of mathematics, and are especially important in number theory, the theory of group characters, and the discrete Fourier transform. Roots of unity can be defined in any field. If the characteristic of the field is zero, the roots are complex numbers that are also algebraic integers.