Karatsuba algorithmThe Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. It is a divide-and-conquer algorithm that reduces the multiplication of two n-digit numbers to three multiplications of n/2-digit numbers and, by repeating this reduction, to at most single-digit multiplications. It is therefore asymptotically faster than the traditional algorithm, which performs single-digit products.
Modular exponentiationModular exponentiation is exponentiation performed over a modulus. It is useful in computer science, especially in the field of public-key cryptography, where it is used in both Diffie-Hellman Key Exchange and RSA public/private keys. Modular exponentiation is the remainder when an integer b (the base) is raised to the power e (the exponent), and divided by a positive integer m (the modulus); that is, c = be mod m. From the definition of division, it follows that 0 ≤ c < m.
Jacobi methodIn numerical linear algebra, the Jacobi method (a.k.a. the Jacobi iteration method) is an iterative algorithm for determining the solutions of a strictly diagonally dominant system of linear equations. Each diagonal element is solved for, and an approximate value is plugged in. The process is then iterated until it converges. This algorithm is a stripped-down version of the Jacobi transformation method of matrix diagonalization. The method is named after Carl Gustav Jacob Jacobi.
Quadratic residueIn number theory, an integer q is called a quadratic residue modulo n if it is congruent to a perfect square modulo n; i.e., if there exists an integer x such that: Otherwise, q is called a quadratic nonresidue modulo n. Originally an abstract mathematical concept from the branch of number theory known as modular arithmetic, quadratic residues are now used in applications ranging from acoustical engineering to cryptography and the factoring of large numbers.
OperandIn mathematics, an operand is the object of a mathematical operation, i.e., it is the object or quantity that is operated on. The following arithmetic expression shows an example of operators and operands: In the above example, '+' is the symbol for the operation called addition. The operand '3' is one of the inputs (quantities) followed by the addition operator, and the operand '6' is the other input necessary for the operation. The result of the operation is 9. (The number '9' is also called the sum of the augend 3 and the addend 6.
Multiplication algorithmA multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Efficient multiplication algorithms have existed since the advent of the decimal system. If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.
Primitive root modulo nIn modular arithmetic, a number g is a primitive root modulo n if every number a coprime to n is congruent to a power of g modulo n. That is, g is a primitive root modulo n if for every integer a coprime to n, there is some integer k for which gk ≡ a (mod n). Such a value k is called the index or discrete logarithm of a to the base g modulo n. So g is a primitive root modulo n if and only if g is a generator of the multiplicative group of integers modulo n.
Division algorithmA division algorithm is an algorithm which, given two integers N and D (respectively the numerator and the denominator), computes their quotient and/or remainder, the result of Euclidean division. Some are applied by hand, while others are employed by digital circuit designs and software. Division algorithms fall into two main categories: slow division and fast division. Slow division algorithms produce one digit of the final quotient per iteration. Examples of slow division include restoring, non-performing restoring, non-restoring, and SRT division.
Radix sortIn computer science, radix sort is a non-comparative sorting algorithm. It avoids comparison by creating and distributing elements into buckets according to their radix. For elements with more than one significant digit, this bucketing process is repeated for each digit, while preserving the ordering of the prior step, until all digits have been considered. For this reason, radix sort has also been called bucket sort and digital sort. Radix sort can be applied to data that can be sorted lexicographically, be they integers, words, punch cards, playing cards, or the mail.
Multiplier (economics)In macroeconomics, a multiplier is a factor of proportionality that measures how much an endogenous variable changes in response to a change in some exogenous variable. For example, suppose variable x changes by k units, which causes another variable y to change by M × k units. Then the multiplier is M. Two multipliers are commonly discussed in introductory macroeconomics. Commercial banks create money, especially under the fractional-reserve banking system used throughout the world.