Homotopy categoryIn mathematics, the homotopy category is a built from the category of topological spaces which in a sense identifies two spaces that have the same shape. The phrase is in fact used for two different (but related) categories, as discussed below. More generally, instead of starting with the category of topological spaces, one may start with any and define its associated homotopy category, with a construction introduced by Quillen in 1967. In this way, homotopy theory can be applied to many other categories in geometry and algebra.
Participatory designParticipatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable. Participatory design is an approach which is focused on processes and procedures of design and is not a design style. The term is used in a variety of fields e.g.
Design methodsDesign methods are procedures, techniques, aids, or tools for designing. They offer a number of different kinds of activities that a designer might use within an overall design process. Conventional procedures of design, such as drawing, can be regarded as design methods, but since the 1950s new procedures have been developed that are more usually grouped together under the name of "design methods". What design methods have in common is that they "are attempts to make public the hitherto private thinking of designers; to externalise the design process".
FunctorIn mathematics, specifically , a functor is a mapping between . Functors were first considered in algebraic topology, where algebraic objects (such as the fundamental group) are associated to topological spaces, and maps between these algebraic objects are associated to continuous maps between spaces. Nowadays, functors are used throughout modern mathematics to relate various categories. Thus, functors are important in all areas within mathematics to which is applied.
Adjoint functorsIn mathematics, specifically , adjunction is a relationship that two functors may exhibit, intuitively corresponding to a weak form of equivalence between two related categories. Two functors that stand in this relationship are known as adjoint functors, one being the left adjoint and the other the right adjoint. Pairs of adjoint functors are ubiquitous in mathematics and often arise from constructions of "optimal solutions" to certain problems (i.e.
Functional requirementIn software engineering and systems engineering, a functional requirement defines a function of a system or its component, where a function is described as a summary (or specification or statement) of behavior between inputs and outputs. Functional requirements may involve calculations, technical details, data manipulation and processing, and other specific functionality that define what a system is supposed to accomplish. Behavioral requirements describe all the cases where the system uses the functional requirements, these are captured in use cases.
GroupoidIn mathematics, especially in and homotopy theory, a groupoid (less often Brandt groupoid or virtual group) generalises the notion of group in several equivalent ways. A groupoid can be seen as a: Group with a partial function replacing the binary operation; in which every morphism is invertible. A category of this sort can be viewed as augmented with a unary operation on the morphisms, called inverse by analogy with group theory. A groupoid where there is only one object is a usual group.
Pragmaticism"Pragmaticism" is a term used by Charles Sanders Peirce for his pragmatic philosophy starting in 1905, in order to distance himself and it from pragmatism, the original name, which had been used in a manner he did not approve of in the "literary journals". Peirce in 1905 announced his coinage "pragmaticism", saying that it was "ugly enough to be safe from kidnappers" (Collected Papers (CP) 5.414). Today, outside of philosophy, "pragmatism" is often taken to refer to a compromise of aims or principles, even a ruthless search for mercenary advantage.
Service economyService economy can refer to one or both of two recent economic developments: The increased importance of the service sector in industrialized economies. The current list of Fortune 500 companies contains more service companies and fewer manufacturers than in previous decades. The relative importance of service in a product offering. The service economy in developing countries is mostly concentrated in financial services, hospitality, retail, health, human services, information technology and education.
Waterfall modelThe waterfall model is a breakdown of project activities into linear sequential phases, meaning they are passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. The approach is typical for certain areas of engineering design. In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction ("downwards" like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment and maintenance.