Planarity testingIn graph theory, the planarity testing problem is the algorithmic problem of testing whether a given graph is a planar graph (that is, whether it can be drawn in the plane without edge intersections). This is a well-studied problem in computer science for which many practical algorithms have emerged, many taking advantage of novel data structures. Most of these methods operate in O(n) time (linear time), where n is the number of edges (or vertices) in the graph, which is asymptotically optimal.
PlanarizationIn the mathematical field of graph theory, planarization is a method of extending graph drawing methods from planar graphs to graphs that are not planar, by embedding the non-planar graphs within a larger planar graph. Planarization may be performed by using any method to find a drawing (with crossings) for the given graph, and then replacing each crossing point by a new artificial vertex, causing each crossed edge to be subdivided into a path. The original graph will be represented as an immersion minor of its planarization.
Graph (discrete mathematics)In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called vertices (also called nodes or points) and each of the related pairs of vertices is called an edge (also called link or line). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges.
Null graphIn the mathematical field of graph theory, the term "null graph" may refer either to the order-zero graph, or alternatively, to any edgeless graph (the latter is sometimes called an "empty graph"). The order-zero graph, K_0, is the unique graph having no vertices (hence its order is zero). It follows that K_0 also has no edges. Thus the null graph is a regular graph of degree zero. Some authors exclude K_0 from consideration as a graph (either by definition, or more simply as a matter of convenience).
Graph embeddingIn topological graph theory, an embedding (also spelled imbedding) of a graph on a surface is a representation of on in which points of are associated with vertices and simple arcs (homeomorphic images of ) are associated with edges in such a way that: the endpoints of the arc associated with an edge are the points associated with the end vertices of no arcs include points associated with other vertices, two arcs never intersect at a point which is interior to either of the arcs. Here a surface is a compact, connected -manifold.
Graph rewritingIn computer science, graph transformation, or graph rewriting, concerns the technique of creating a new graph out of an original graph algorithmically. It has numerous applications, ranging from software engineering (software construction and also software verification) to layout algorithms and picture generation. Graph transformations can be used as a computation abstraction. The basic idea is that if the state of a computation can be represented as a graph, further steps in that computation can then be represented as transformation rules on that graph.
Linkless embeddingIn topological graph theory, a mathematical discipline, a linkless embedding of an undirected graph is an embedding of the graph into three-dimensional Euclidean space in such a way that no two cycles of the graph are linked. A flat embedding is an embedding with the property that every cycle is the boundary of a topological disk whose interior is disjoint from the graph. A linklessly embeddable graph is a graph that has a linkless or flat embedding; these graphs form a three-dimensional analogue of the planar graphs.
Directed graphIn mathematics, and more specifically in graph theory, a directed graph (or digraph) is a graph that is made up of a set of vertices connected by directed edges, often called arcs. In formal terms, a directed graph is an ordered pair where V is a set whose elements are called vertices, nodes, or points; A is a set of ordered pairs of vertices, called arcs, directed edges (sometimes simply edges with the corresponding set named E instead of A), arrows, or directed lines.
Intersection graphIn graph theory, an intersection graph is a graph that represents the pattern of intersections of a family of sets. Any graph can be represented as an intersection graph, but some important special classes of graphs can be defined by the types of sets that are used to form an intersection representation of them. Formally, an intersection graph G is an undirected graph formed from a family of sets by creating one vertex v_i for each set S_i, and connecting two vertices v_i and v_j by an edge whenever the corresponding two sets have a nonempty intersection, that is, Any undirected graph G may be represented as an intersection graph.
Graph databaseA graph database (GDB) is a database that uses graph structures for semantic queries with nodes, edges, and properties to represent and store data. A key concept of the system is the graph (or edge or relationship). The graph relates the data items in the store to a collection of nodes and edges, the edges representing the relationships between the nodes. The relationships allow data in the store to be linked together directly and, in many cases, retrieved with one operation.