Three-body problemIn physics and classical mechanics, the three-body problem is the problem of taking the initial positions and velocities (or momenta) of three point masses and solving for their subsequent motion according to Newton's laws of motion and Newton's law of universal gravitation. The three-body problem is a special case of the n-body problem. Unlike two-body problems, no general closed-form solution exists, as the resulting dynamical system is chaotic for most initial conditions, and numerical methods are generally required.
SpacetimeIn physics, spacetime is any mathematical model that fuses the three dimensions of space and the one dimension of time into a single four-dimensional continuum. Spacetime diagrams are useful in visualizing and understanding relativistic effects such as how different observers perceive where and when events occur. Until the turn of the 20th century, the assumption had been that the three-dimensional geometry of the universe (its description in terms of locations, shapes, distances, and directions) was distinct from time (the measurement of when events occur within the universe).
Bondi k-calculusBondi k-calculus is a method of teaching special relativity popularised by Sir Hermann Bondi, that has been used in university-level physics classes (e.g. at The University of Oxford), and in some relativity textbooks. The usefulness of the k-calculus is its simplicity. Many introductions to relativity begin with the concept of velocity and a derivation of the Lorentz transformation. Other concepts such as time dilation, length contraction, the relativity of simultaneity, the resolution of the twins paradox and the relativistic Doppler effect are then derived from the Lorentz transformation, all as functions of velocity.
Special relativityIn physics, the special theory of relativity, or special relativity for short, is a scientific theory of the relationship between space and time. In Albert Einstein's 1905 treatment, the theory is based on two postulates: The laws of physics are invariant (identical) in all inertial frames of reference (that is, frames of reference with no acceleration). The speed of light in vacuum is the same for all observers, regardless of the motion of light source or observer.
Finite element methodThe finite element method (FEM) is a popular method for numerically solving differential equations arising in engineering and mathematical modeling. Typical problem areas of interest include the traditional fields of structural analysis, heat transfer, fluid flow, mass transport, and electromagnetic potential. The FEM is a general numerical method for solving partial differential equations in two or three space variables (i.e., some boundary value problems).
SpeedIn everyday use and in kinematics, the speed (commonly referred to as v) of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a scalar quantity. The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; the instantaneous speed is the limit of the average speed as the duration of the time interval approaches zero.
Fizeau experimentThe Fizeau experiment was carried out by Hippolyte Fizeau in 1851 to measure the relative speeds of light in moving water. Fizeau used a special interferometer arrangement to measure the effect of movement of a medium upon the speed of light. According to the theories prevailing at the time, light traveling through a moving medium would be dragged along by the medium, so that the measured speed of the light would be a simple sum of its speed through the medium plus the speed of the medium.
Finite difference methodIn numerical analysis, finite-difference methods (FDM) are a class of numerical techniques for solving differential equations by approximating derivatives with finite differences. Both the spatial domain and time interval (if applicable) are discretized, or broken into a finite number of steps, and the value of the solution at these discrete points is approximated by solving algebraic equations containing finite differences and values from nearby points.
GravityIn physics, gravity () is a fundamental interaction which causes mutual attraction between all things that have mass. Gravity is, by far, the weakest of the four fundamental interactions, approximately 1038 times weaker than the strong interaction, 1036 times weaker than the electromagnetic force and 1029 times weaker than the weak interaction. As a result, it has no significant influence at the level of subatomic particles.
Program analysisIn computer science, program analysis is the process of automatically analyzing the behavior of computer programs regarding a property such as correctness, robustness, safety and liveness. Program analysis focuses on two major areas: program optimization and program correctness. The first focuses on improving the program’s performance while reducing the resource usage while the latter focuses on ensuring that the program does what it is supposed to do.