A Versatile Neuromuscular Exoskeleton Controller for Gait Assistance: A Preliminary Study on Spinal Cord Injury Patients
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A new method for robust fixed-order H∞ controller design for uncertain time-delayed MIMO systems is presented. It is shown that the H∞ robust performance condition can be represented by a set of convex constraints with respect to the parameters of a linear ...
The proportion of elderly people is rapidly growing and the resources to help them will soon be insufficient. An important difficulty faced by the seniors is locomotion. Among the conditions that may be responsible for gait impairment, the reduced muscular ...
A nonlinear adaptive path following controller for a kite based airborne wind energy system is presented. For a given desired geometric path, we provide necessary conditions for closed-loop convergence of the kite to a tube centered around the desired path ...
In this contribution we present experiments of an adaptive locomotion controller on a compliant quadruped robot. The adaptive controller consists of adaptive frequency oscillators in different configurations and produces dynamic gaits such as bounding and ...
A new method for robust fixed-order H∞ controller design for uncertain time-delay systems is presented. It is shown that the H∞ robust performance condition can be represented by a set of convex constraints with respect to the parameters of a linearly para ...
Controllers based on neuromuscular models hold the promise of energy-efficient and human-like walkers. However, most of them rely on optimizations or cumbersome hand-tuning to find controller parameters which, in turn, are usually working for a specific ga ...
In this paper we present results of computational experiments where multi-objective algorithms were used to tune a controller for blind movements in a room of the LESO experimental building. The blind controller which is based on fuzzy logic was optimized ...
In this article we describe the use of a standard game console joystick, namely the Nintendo Wiimote, for controlling a HOAP-2 humanoid robot. We give a short overview on the use of tangible user interfaces, followed by the description of the used game con ...
In this paper, a new algorithm is proposed for the design of a family of controllers to be used within an adaptive switching control scheme. The resulting switching controller is able to attenuate the effects of disturbances having uncertain and possibly t ...
We describe a multi-modal brain-computer interface (BCI) experiment, situated in a highly immersive CAVE. A subject sitting in the virtual environment controls the main character of a virtual reality game: a penguin that slides down a snowy mountain slope. ...