Teaching measurement techniques in biomechanics through inquiry-based labs
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We propose two learning-based methods to patch rectification that are faster and more reliable than state-of-the-art affine region detection methods. Given a reference view of a patch, they can quickly recognize it in new views and accurately estimate the ...
Nowadays, the knowledge economy is growing rapidly. To sustain future growth, more well educated people in STEM (science, technology, engineering and mathematics) are needed. In the Go-Lab project we aim to motivate and orient students from an early age on ...
There have been many claims that Tangible User Interfaces (TUIs) can have a positive impact
on learning. Alleged benefits include increasing usability, improving engagement and
collaboration of students, and providing a better perception of the task, esp ...
Are self-healing database-centric multitier services utopia or just a hard puzzle? We argue for the latter and aim to identify the missing pieces of this puzzle. We advocate robust and scalable learning-based approaches to self-healing that we expect to wo ...
This contribution is an attempt to systematise our approach to the design of a virtual campus. Activities in the recently started TECFA virtual campus rely on Internet tools, but they concern both distance teaching and presential interactions. Designing le ...
This paper presents an efficient method to decide robust grasps given new objects using example-based learning. A robust grasp is a stable grasp, suitable for object manipulation. Adaptability to object manipulation is ensured by imitating the human choice ...
The learning center concept is based on a new vision centered on the need for a convergence of human, information, knowledge, educational resources and a relevant part of information and collaborative technologies. This vision is founded on the new student ...
The project "Hands-On Mechatronics" aims to develop a problem-based learning environment for mechatronics. This environment is based on four specific aspects: a mobile robot competition as motivation factor, a WEB environment as framework for all student, ...