Box plotIn descriptive statistics, a box plot or boxplot is a method for graphically demonstrating the locality, spread and skewness groups of numerical data through their quartiles. In addition to the box on a box plot, there can be lines (which are called whiskers) extending from the box indicating variability outside the upper and lower quartiles, thus, the plot is also called the box-and-whisker plot and the box-and-whisker diagram. Outliers that differ significantly from the rest of the dataset may be plotted as individual points beyond the whiskers on the box-plot.
Additive inverseIn mathematics, the additive inverse of a number a (sometimes called the opposite of a) is the number that, when added to a, yields zero. The operation taking a number to its additive inverse is known as sign change or negation. For a real number, it reverses its sign: the additive inverse (opposite number) of a positive number is negative, and the additive inverse of a negative number is positive. Zero is the additive inverse of itself. The additive inverse of a is denoted by unary minus: −a (see also below).
Additive identityIn mathematics, the additive identity of a set that is equipped with the operation of addition is an element which, when added to any element x in the set, yields x. One of the most familiar additive identities is the number 0 from elementary mathematics, but additive identities occur in other mathematical structures where addition is defined, such as in groups and rings. The additive identity familiar from elementary mathematics is zero, denoted 0.
Game studiesGame studies, also known as ludology (from ludus, "game", and -logia, "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least, folkloristics and cultural heritage, sociology and psychology, while examining aspects of the design of the game, the players in the game, and the role the game plays in its society or culture.
Game designGame design is the process of creating and shaping the mechanics, systems, and rules of a game. Games can be created for entertainment, education, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.