“Transplanting the human mind into inanimate matter”: Leibniz’s Reckoning Machine Seen from a Media Perspective
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Between 1671 and 1716, the German mathematician Gottfried Wilhelm Leibniz attempted to design a reckoning machine. Working closely with the Parisian clockmaker Monsieur Ollivier, Leibniz eventually failed at producing a working prototype. After the redisco ...
Between 1675 and 1676, while in Paris, Gottfried Wilhelm Leibniz (1646–1716) got privileged access to some geometric manuscripts from late Blaise Pascal’s hand. Although said manuscripts are not extant, Leibniz’s reading notes were preserved, together with ...
In recent years, we have been witnessing a paradigm shift in computational materials science. In fact, traditional methods, mostly developed in the second half of the XXth century, are being complemented, extended, and sometimes even completely replaced by ...
What is fundamental in vision has been discussed for millennia. For philosophical realists and the physiological approach to vision, the objects of the outer world are truly given, and failures to perceive objects properly, such as in illusions, are just s ...
On ten loose handwritten folios dating back from April 1679, Leibniz gradually devised, in the course of three days, a full-blown theory of thought that nonetheless remained unpublished and still has received little attention from scholars. Conceiving of a ...
Whilst digital education is becoming a reality for schools there isa role for CCI research to move beyond researcher-led school en-gagements to other types of research that support schools and theirsta to lead on the appropriation of digital technologies. ...
2022
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In a time when the depletion of reason seems to have become a normality—and a fundamental disruption of the ecosystem forecasts its imminence through abnormal climate events—the question that comes to mind, first and foremost, is about the foundations of s ...
Engagement is a concept of the utmost importance in human-computer interaction, not only for informing the design and implementation of interfaces, but also for enabling more sophisticated interfaces capable of adapting to users. While the notion of engage ...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of a 3D character that participants control in real time and perceive as being their avatar in the virtual environment. A strong Sense of Embodiment (SoE) for ...
“Think of a city and what comes to mind?” asks Jane Jacobs (1961: 29). “Its streets. If a city’s streets look interesting, the city looks interesting; if they look dull, the city looks dull.” In our opinion, Jacobs should have answered: its commercial stre ...