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During the last 20 years, the joint expansion of computing power, computer graphics, networking capabilities and multiresolution analysis have stimulated several research domains, and developed the need for new types of data such as 3D models, i.e. discret ...
The thesis studies the optimization of a specific type of computer graphic representation: polygon-based, textured models. More precisely, we focus on meshes having 4-8 connectivity. We study a progressive and adaptive representation for textured 4-8 meshe ...
With recent progress in computing, algorithmics and telecommunications, 3D models are increasingly used in various multimedia applications. Examples include visualization, gaming, entertainment and virtual reality. In the multimedia domain 3D models have b ...
We investigate adaptive finite element methods for low Mach, steady, laminar combustion. The finite element discretization of the flame equations involves least squares control of streamline derivatives and pressure-velocity coupling as well as a new shock ...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such a ...
This paper is concerned with the development of a general framework for adaptive mesh refinement and coarsening in three-dimensional finite-deformation dynamic-plasticity problems. Mesh adaption is driven by a posteriori global error bounds derived on the ...
We address the task of rendering by ray tracing the isosurface of a high-quality continuous model of volumetric discrete and regular data. Based on first principles, we identify the quadratic B-spline as the best model for our purpose. The nonnegativity of ...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such a ...
This paper proposes a method to embed information into a 3D model represented by a polygonal mesh. The approach used consists in slightly changing the position of the vertices, in uencing the length of approximation of the normals to the surface. This tech ...
This paper describes a method for modeling the natural peeling phenomenon over any 3D surface. Using crack input data—precomputed with a semi-physical solution—this method allows simulating peeling on any type of triangulated 3D object. Our model’s main ad ...