A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway).
Motion simulators can be classified according to whether the occupant is controlling the vehicle(such as in a Flight Simulator for training pilots), or whether the occupant is a passive rider, such as in a simulator ride or motion theater.
Examples of occupant-controlled motion simulators are flight simulators, driving simulators, and hydraulic arcade cabinets for racing games and other arcade video games. Other occupant-controlled vehicle simulation games simulate the control of boats, motorcycles, rollercoasters, military vehicles, ATVs, or spacecraft, among other craft types.
Examples of passive ride simulators are theme park rides where an entire theater system, with a projection screen sit in front of riders. The motion simulator base can also be portable as with the enhanced motion vehicle. See Simulator ride and the Ride simulator section of this article for more details on passive motion simulators.
Motion platforms for aircraft simulators are at the high end, plus some of the more expensive amusement park rides that use a simulator-type motion base; arcade amusement devices are in the middle, and motion platforms for home use are low-cost but not as capable of the higher-level devices.
Many motion platforms are used in flight simulators used to train pilots.
One of the first motion platforms, the Sanders Teacher, was created in 1910. This was a model aircraft connected to the ground by a universal joint.
Cette page est générée automatiquement et peut contenir des informations qui ne sont pas correctes, complètes, à jour ou pertinentes par rapport à votre recherche. Il en va de même pour toutes les autres pages de ce site. Veillez à vérifier les informations auprès des sources officielles de l'EPFL.
Les enjeux environnementaux doivent être abordés de façon systémique. L'Analyse du Cycle de Vie (ACV) et l'Analyse de Flux de Matière (AFM) sont des méthodes permettant d'évaluer de façon globale les
The goal of VR is to embed the users in a potentially complex virtual environment while ensuring that they are able to react as if this environment were real. The course provides a human perception-ac
La Vita è Bella engages with the question of how people appropriate their surroundings in the private and public sphere. How do we adopt and intervene in this world? By means of built interventions, 1
thumb|Une borne d'arcade Donkey Kong. Un jeu d'arcade est une machine de divertissement le plus souvent munie d'un monnayeur, qui peut être mise à disposition du public au sein de divers établissements, tels les salles d’arcade, salles de jeux, bars, restaurants, cinémas, centres commerciaux, parc d’attractions ou encore des centres de divertissement. L'origine du nom provient des lieux publics où des jeux — d'abord mécaniques, puis électroniques et enfin vidéo — étaient souvent installés sous les arcades afin de rentabiliser l'espace.
vignette|Capture d'écran du jeu vidéo Vroom. Jeu développé et co-édité par Daniel Macré et la société Lankhor en 1991 Le sim racing est l'ensemble des logiciels dont le but est de simuler la course automobile. Ces logiciels se distinguent des autres jeux de course par une gestion avancée de l'usure des pneumatiques, la possibilité de régler finement de nombreux paramètres du véhicule (suspensions, frein, boîte de vitesses, différentiel, etc.), une gestion avancée des dégâts subits.
A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago. The six degrees of freedom coincide with Earth physics, and are commonly referred to (in both aircraft, watercraft and other vehicles) as: The three translational movements: Surge, sway and heave (front/back motion, side-to-side motion and up/down motion, respectively) The three rotational movements: Roll, pitch, and yaw (rotation around the normal, transverse and longitudinal axes, respectively) Simulations of these six degrees of freedom are achieved by 2 fundamentally different approaches.
Compare le bioplastique et le plastique traditionnel, en soulignant l'importance de l'évaluation de l'impact sur l'environnement et des processus décisionnels.
Explore la modélisation d'une voiture Formula Student sur un simulateur de conduite supervisé par le professeur Colin Jones, y compris un test d'autocross et un défi d'endurance.
Explore la simulation de pannes dans les tests VLSI, couvrant la couverture des pannes, les modèles de pannes, les algorithmes, les types de simulateurs, la simulation déductive et les règles de propagation des pannes.
This doctoral thesis navigates the complex landscape of motion coordination and formation control within teams of rotary-wing Micro Aerial Vehicles (MAVs). Prompted by the intricate demands of real-world applications such as search and rescue or surveillan ...
The growing popularity of virtual reality systems has led to a renewed interest in understanding the neurophysiological correlates of the illusion of self-motion (vection), a phenomenon that can be both intentionally induced or avoided in such systems, dep ...
Cambridge2024
, ,
Offshore floating wind turbines (OFWTs) are becoming increasingly popular due to their ability to exploit deep-sea wind resources. However, since wind turbines are installed on floaters instead of solid foundations, the dynamic response of an OFWT due to ...