History of Eastern role-playing video gamesWhile the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan, many video games have also arisen in China, developed in South Korea, and Taiwan. Action role-playing gameTactical role-playing game and Video games in Japan While the Japanese video game industry has long been viewed as console-centric in the Western world, due to the worldwide success of Japanese consoles beginning with the NES, the country had in fact produced thousands of commercial PC games from the late 1970s up until the mid-1990s.
Console gameA console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually takes place using a handheld device connected to the console, called a controller. The controller generally contains several buttons and directional controls such as analogue joysticks, each of which has been assigned a purpose for interacting with and controlling the images on the screen.
Final Fantasy XFinal Fantasy X (ファイナルファンタジーX, fainaru fantajī X, souvent abrégé en FFX), est le dixième épisode canon de la série de jeux de rôle Final Fantasy, et le premier épisode sorti sur la PlayStation 2 de Sony. Le titre sort au Japon le , aux États-Unis le , en Europe le (le en France), puis en Corée le . Il s'agit du premier jeu de la série à être édité en Corée. Final Fantasy X/X-2 HD Remaster, une compilation réunissant le jeu et sa suite Final Fantasy X-2, sort le sur PlayStation 3 et PlayStation Vita.
GameFanGameFan (dont le nom d'origine était Diehard GameFan) est un magazine américain créé par et en septembre 1992 spécialisé dans l'actualité des jeux vidéo ainsi que dans l'import. Il est connu pour l'utilisation de nombreuses copies d'écran de jeu à l'inverse des autres publications américaines de l'époque. Créé en septembre 1992, GameFan cesse sa publication en décembre 2000. En avril 2010, Tim Halverson relance GameFan en tant que magazine mi-jeux vidéo, mi-films - nouvelle formule qui ne durera qu'un temps.
Timekeeping in gamesIn video games and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time strategy and Real-time tactics Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game Terraria, where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns.