RécitUn récit (ou intrigue) est forme littéraire consistant en la mise dans un ordre arbitraire et spécifique des faits d’une histoire. Pour une même histoire, différents récits sont donc possibles. Un célèbre exemple est le mythe, dont la pièce dŒdipe roi constitue l’un des multiples récits possibles. Le récit s'oppose à l'histoire, qui est parfois définie comme la succession chronologique de faits se rapportant à un sujet donné.
Plot (narrative)In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect. The causal events of a plot can be thought of as a series of events linked by the connector "and so". Plots can vary from the simple—such as in a traditional ballad—to forming complex interwoven structures, with each part sometimes referred to as a subplot or imbroglio. Plot is similar in meaning to the term storyline.
Game designLe game design est le processus de création et de mise au point des règles et autres éléments constitutifs d'un jeu. L'expression, qui s'applique à tout type de jeu, dont les jeux de société et les jeux de cartes, a connu un regain d'intérêt à la suite de l'apparition et de la popularisation des jeux vidéo. Les jeux ont été étudiés tout d'abord aux plans historique ou anthropologique, notamment par des personnalités comme Johan Huizinga ou Roger Caillois.
Game art designGame art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects, etc. These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes, these concept designs are called "programmer art".
Game mechanicsIn tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics.