NeuroprostheticsNeuroprosthetics (also called neural prosthetics) is a discipline related to neuroscience and biomedical engineering concerned with developing neural prostheses. They are sometimes contrasted with a brain–computer interface, which connects the brain to a computer rather than a device meant to replace missing biological functionality. Neural prostheses are a series of devices that can substitute a motor, sensory or cognitive modality that might have been damaged as a result of an injury or a disease.
Pointes-OndesLes pointes-ondes (spike-and-wave en anglais) sont un motif d'oscillation de l'électroencéphalogramme (EEG) qui apparaît en général pendant certaines manifestations d'épilepsie chez l'homme ou chez l'animal. Les pointes-ondes sont observées en particulier lors de crises généralisées, par exemple lors du petit mal épileptique (crises d'absence). Chez l'homme, les pointes-ondes se produisent généralement autour d'une fréquence de 3 Hz ou moins, et sont caractérisées par une remarquable synchronie bilatérale.
Interface utilisateurL’interface utilisateur est un dispositif matériel ou logiciel qui permet à un usager d'interagir avec un produit informatique. C'est une interface informatique qui coordonne les interactions homme-machine, en permettant à l'usager humain de contrôler le produit et d'échanger des informations avec le produit. Parmi les exemples d’interface utilisateur figurent les aspects interactifs des systèmes d’exploitation informatiques, des logiciels informatiques, des smartphones et, dans le domaine du design industriel, les commandes des opérateurs de machines lourdes et les commandes de processus.
Neural decodingNeural decoding is a neuroscience field concerned with the hypothetical reconstruction of sensory and other stimuli from information that has already been encoded and represented in the brain by networks of neurons. Reconstruction refers to the ability of the researcher to predict what sensory stimuli the subject is receiving based purely on neuron action potentials. Therefore, the main goal of neural decoding is to characterize how the electrical activity of neurons elicit activity and responses in the brain.
CyberwareCyberware is a relatively new and unknown field (a proto-science, or more adequately a "proto-technology"). In science fiction circles, however, it is commonly known to mean the hardware or machine parts implanted in the human body and acting as an interface between the central nervous system and the computers or machinery connected to it. More formally: Cyberware is technology that attempts to create a working interface between machines/computers and the human nervous system, including the brain.
Cultured neuronal networkA cultured neuronal network is a cell culture of neurons that is used as a model to study the central nervous system, especially the brain. Often, cultured neuronal networks are connected to an input/output device such as a multi-electrode array (MEA), thus allowing two-way communication between the researcher and the network. This model has proved to be an invaluable tool to scientists studying the underlying principles behind neuronal learning, memory, plasticity, connectivity, and information processing.
Modèles du neurone biologiquevignette|390x390px|Fig. 1. Dendrites, soma et axone myélinisé, avec un flux de signal des entrées aux dendrites aux sorties aux bornes des axones. Le signal est une courte impulsion électrique appelée potentiel d'action ou impulsion. vignette|Figure 2. Évolution du potentiel postsynaptique lors d'une impulsion. L'amplitude et la forme exacte de la tension peut varier selon la technique expérimentale utilisée pour acquérir le signal.
Theories of urban planningPlanning theory is the body of scientific concepts, definitions, behavioral relationships, and assumptions that define the body of knowledge of urban planning. There are nine procedural theories of planning that remain the principal theories of planning procedure today: the Rational-Comprehensive approach, the Incremental approach, the Transformative Incremental (TI) approach, the Transactive approach, the Communicative approach, the Advocacy approach, the Equity approach, the Radical approach, and the Humanist or Phenomenological approach.
Mélangeur (électronique)Un mélangeur est un circuit permettant de combiner plusieurs signaux électriques contenant des informations différentes. Console de mixage En technique audio et vidéo, un mélangeur est un appareil à plusieurs entrées, dont le signal de sortie est la somme pondérée de signaux à ses entrées. Quand il traite des signaux audio et qu'il permet des interventions humaines, on l'appelle plutôt console de mixage. En vidéo on parle de mélangeurs. Les mélangeurs traitent les signaux analogiques ou numériques.
Direct-conversion receiverA direct-conversion receiver (DCR), also known as homodyne, synchrodyne, or zero-IF receiver, is a radio receiver design that demodulates the incoming radio signal using synchronous detection driven by a local oscillator whose frequency is identical to, or very close to the carrier frequency of the intended signal. This is in contrast to the standard superheterodyne receiver where this is accomplished only after an initial conversion to an intermediate frequency.