Match movingLe match moving est une technique utilisée dans le domaine des effets visuels et liée à la capture de mouvement. Ce terme est employé pour faire référence aux différentes techniques permettant d'extraire les informations de mouvement depuis une séquence vidéo, et plus particulièrement les mouvements de caméra. Est également connu sous le nom de motion tracking. Dans cet article, match moving sera défini comme l'art d'extraire l'information de mouvement depuis une unique séquence vidéo.
Conception centrée sur l'utilisateurLa conception centrée sur l'utilisateur ou conception orientée utilisateur (UCD, user-centered design en anglais) est une philosophie et une démarche de conception surtout présente en ergonomie informatique, où les besoins, les attentes et les caractéristiques propres des utilisateurs finaux sont pris en compte à chaque étape du processus de développement d'un produit. La norme ISO 9241-210 qui annule et remplace la norme ISO 13407 définit sept ensembles de pratique de base pour mettre en œuvre le processus de conception centrée sur l'utilisateur.
Bundle adjustmentIn photogrammetry and computer stereo vision, bundle adjustment is simultaneous refining of the 3D coordinates describing the scene geometry, the parameters of the relative motion, and the optical characteristics of the camera(s) employed to acquire the images, given a set of images depicting a number of 3D points from different viewpoints. Its name refers to the geometrical bundles of light rays originating from each 3D feature and converging on each camera's optical center, which are adjusted optimally according to an optimality criterion involving the corresponding image projections of all points.
Digital sculptingDigital sculpting, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. The geometry used in digital sculpting programs to represent the model can vary; each offers different benefits and limitations. The majority of digital sculpting tools on the market use mesh-based geometry, in which an object is represented by an interconnected surface mesh of polygons that can be pushed and pulled around.
Track and fieldTrack and field is a sport that includes athletic contests based on running, jumping, and throwing skills. The name is derived from where the sport takes place, a running track and a grass field for the throwing and some of the jumping events. Track and field is categorized under the umbrella sport of athletics, which also includes road running, cross country running and racewalking. The foot racing events, which include sprints, middle- and long-distance events, racewalking, and hurdling, are won by the athlete who completes it in the least time.
Linguistic performanceThe term linguistic performance was used by Noam Chomsky in 1960 to describe "the actual use of language in concrete situations". It is used to describe both the production, sometimes called parole, as well as the comprehension of language. Performance is defined in opposition to "competence"; the latter describes the mental knowledge that a speaker or listener has of language. Part of the motivation for the distinction between performance and competence comes from speech errors: despite having a perfect understanding of the correct forms, a speaker of a language may unintentionally produce incorrect forms.
GrammaticalitéLa grammaticalité est un concept formé au début des années 1960, qui désigne le caractère d'un énoncé conforme à la grammaire descriptive d'une langue. Son contraire est l’agrammaticalité. Pour Noam Chomsky, la notion de grammaticalité s'oppose à l'acceptabilité, cette dernière reposant sur le sentiment subjectif des locuteurs sur le caractère envisageable ou non d'une phrase.