Postural transitions detection and characterization in healthy and patient populations using a single waist sensor
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We present a posture design paradigm for the positioning of complex characters. It is illustrated here on human figures. We exploit the inverse kinetics technique which allows the center of mass position control for postures with either single or multiple ...
In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then us ...
The parallel kinematics machine tool HITA-STT (Stiffness Tracking Technology) developed by Willemin–Machines S.A. and EPFL is now able to machine. This machine can reach accelerations of 5g. It is characterized by a tilt of ± 60° around the B-axis. This ch ...
An interactive tool is proposed for the visualization, editing, and manipulation of multiple track sequences. Multiple tracks sequences can be associated with an articulated figure and may retain motion issued from different motion generators such as walki ...
If you need to design ultra-high precision devices for mechanisms with multiple axes there are not a lot of ways leading around flexure-based joints. Using this type of articulations totally eliminates backlash and friction and is, by this, providing an ac ...
We present a new method for solving the motion retargeting problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An inverse kinematics engine is then used to enforce C ...
A new method of monitoring physical activity that is able to detect walking upstairs using a miniature gyroscope attached to the shank is presented. Wavelet transformation, in conjunction with a simple kinematics model, was used to detect toe-off, heel-str ...
In the computer animation field, the interest for grasping has appeared with the development of synthetic actors. Based on a grasp taxonomy, we propose a completely automatic grasping system for synthetic actors. In particular, the system can decide to use ...
In this paper, an interactive tool is proposed for the visualization, editing and manipulation of multiple track sequences. A sequence is associated with an articulated figure and can integrate different motion generators such as walking, inverse kinematic ...