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Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulatio ...
Nanostencils are used in dynamic mode to pattern on top of flexible substrates. As the stencil is moving during the material evaporation, the obtained structures are the convolution between the stencil trajectory and the apertures’ geometry. Variable-thick ...
In this paper, we propose a theoretical study of the approximation properties of NURBS spaces, which are used in Isogeometric Analysis. We obtain error estimates that are explicit in terms of the mesh-size h, the degree p and the global regularity, measure ...
Iterative models are widely used today in CAD. They allow, with a limited number of parameters, to represent relatively complex forms through a subdivision algorithm. There is a wide variety of such models (Catmull-Clark, Doo-Sabin, L-Systems...). Most ite ...
We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an effective algorithm for detecting such repeated geometric patterns in point- o ...
Dans le cadre de la construction en bois, nous nous intéressons à la modélisation de maillages surfaciques 3D basés sur un modèle itératif inspiré du modèle IFS (Iterated Function System). Les formes modélisées doivent satisfaire certaines propriétés afin ...
Using silhouettes in uncontrolled environments typically requires handling occlusions as well as changing or cluttered backgrounds, which limits the applicability of most silhouette based methods. For the purpose of 3--D shape modeling, we show that repres ...
We present a non-rigid registration technique that achieves spatial, photometric, and visibility accuracy. It lets us photo-realistically augment 3D deformable surfaces under complex illumination conditions and in spite of severe occlusions. There are many ...
Deformable 3--D models are used extensively in Computer Graphics and Computer Vision for Visualization, Animation and Modeling. They can be represented either as traditional explicit surfaces, such as triangulated meshes, or as implicit surfaces. Explicit ...
This thesis proposes novel ways both to represent the static surfaces, and to parameterize their deformations. This can be used both by automated algorithms for efficient 3–D shape reconstruction, and by graphics designers for editing and animation. Deform ...