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Interactive control of virtual characters through full-body movement requires accurately reproducing a performer's motion while accounting for surrounding obstacles. The authors' approach, based on a prioritized inverse kinematics solver, satisfies marker and preventive constraints simultaneously. Together with a coupled spine model, it yields virtual character postures that are close to the performer's.
David Atienza Alonso, Dario Floreano, Stefano Mintchev, Fabio Isidoro Tiberio Dell'Agnola, Carine Rognon, Alice Ghislaine Concordel
Sarah Irene Brutton Kenderdine, Lillian Hibberd, Jeffrey Shaw