Network performance refers to measures of service quality of a network as seen by the customer.
There are many different ways to measure the performance of a network, as each network is different in nature and design. Performance can also be modeled and simulated instead of measured; one example of this is using state transition diagrams to model queuing performance or to use a Network Simulator.
The following measures are often considered important:
Bandwidth commonly measured in bits/second is the maximum rate that information can be transferred
Throughput is the actual rate that information is transferred
Latency the delay between the sender and the receiver decoding it, this is mainly a function of the signals travel time, and processing time at any nodes the information traverses
Jitter variation in packet delay at the receiver of the information
Error rate the number of corrupted bits expressed as a percentage or fraction of the total sent
Bandwidth (computing)
The available channel bandwidth and achievable signal-to-noise ratio determine the maximum possible throughput. It is not generally possible to send more data than dictated by the Shannon-Hartley Theorem.
Throughput
Throughput is the number of messages successfully delivered per unit time. Throughput is controlled by available bandwidth, as well as the available signal-to-noise ratio and hardware limitations. Throughput for the purpose of this article will be understood to be measured from the arrival of the first bit of data at the receiver, to decouple the concept of throughput from the concept of latency. For discussions of this type, the terms 'throughput' and 'bandwidth' are often used interchangeably.
The Time Window is the period over which the throughput is measured. The choice of an appropriate time window will often dominate calculations of throughput, and whether latency is taken into account or not will determine whether the latency affects the throughput or not.
Latency (engineering)
The speed of light imposes a minimum propagation time on all electromagnetic signals.
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Network delay is a design and performance characteristic of a telecommunications network. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. It is typically measured in multiples or fractions of a second. Delay may differ slightly, depending on the location of the specific pair of communicating endpoints.
End-to-end delay or one-way delay (OWD) refers to the time taken for a packet to be transmitted across a network from source to destination. It is a common term in IP network monitoring, and differs from round-trip time (RTT) in that only path in the one direction from source to destination is measured. The ping utility measures the RTT, that is, the time to go and come back to a host. Half the RTT is often used as an approximation of OWD but this assumes that the forward and back paths are the same in terms of congestion, number of hops, or quality of service (QoS).
Propagation delay is the time duration taken for a signal to reach its destination. It can relate to networking, electronics or physics. In computer networks, propagation delay is the amount of time it takes for the head of the signal to travel from the sender to the receiver. It can be computed as the ratio between the link length and the propagation speed over the specific medium. Propagation delay is equal to d / s where d is the distance and s is the wave propagation speed. In wireless communication, s=c, i.
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