An audio filter is a frequency dependent circuit, working in the audio frequency range, 0 Hz to 20 kHz. Audio filters can amplify (boost), pass or attenuate (cut) some frequency ranges. Many types of filters exist for different audio applications including hi-fi stereo systems, musical synthesizers, effects units, sound reinforcement systems, instrument amplifiers and virtual reality systems.
Low-pass
Low-pass filters pass through frequencies below their cutoff frequencies, and progressively attenuates frequencies above the cutoff frequency. Low-pass filters are used in audio crossovers to remove high-frequency content from signals being sent to a low-frequency subwoofer system.
High-pass
A high-pass filter does the opposite, passing high frequencies above the cutoff frequency, and progressively attenuating frequencies below the cutoff frequency. A high-pass filter can be used in an audio crossover to remove low-frequency content from a signal being sent to a tweeter.
Band-pass
A band-pass filter passes frequencies between its two cutoff frequencies, while attenuating those outside the range. A band-reject filter attenuates frequencies between its two cutoff frequencies, while passing those outside the 'reject' range.
All-pass
An all-pass filter passes all frequencies, but affects the phase of any given sinusoidal component according to its frequency.
In some applications, such as in the design of graphic equalizers or CD players, the filters are designed according to a set of objective criteria such as passband, passband attenuation, stopband, and stopband attenuation, where the passbands are the frequency ranges for which audio is attenuated less than a specified maximum, and the stopbands are the frequency ranges for which the audio must be attenuated by a specified minimum. In more complex cases, an audio filter can provide a feedback loop, which introduces resonance (ringing) alongside attenuation. Audio filters can also be designed to provide gain (boost) as well as attenuation.
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A sound reinforcement system is the combination of microphones, signal processors, amplifiers, and loudspeakers in enclosures all controlled by a mixing console that makes live or pre-recorded sounds louder and may also distribute those sounds to a larger or more distant audience. In many situations, a sound reinforcement system is also used to enhance or alter the sound of the sources on the stage, typically by using electronic effects, such as reverb, as opposed to simply amplifying the sources unaltered.
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IEEE2021
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