Camera resectioning is the process of estimating the parameters of a pinhole camera model approximating the camera that produced a given photograph or video; it determines which incoming light ray is associated with each pixel on the resulting image. Basically, the process determines the pose of the pinhole camera.
Usually, the camera parameters are represented in a 3 × 4 projection matrix called the camera matrix.
The extrinsic parameters define the camera pose (position and orientation) while the intrinsic parameters specify the camera image format (focal length, pixel size, and image origin).
This process is often called geometric camera calibration or simply camera calibration, although that term may also refer to photometric camera calibration or be restricted for the estimation of the intrinsic parameters only. Exterior orientation and interior orientation refer to the determination of only the extrinsic and intrinsic parameters, respectively.
The classic camera calibration requires special objects in the scene, which is not required in camera auto-calibration.
Camera resectioning is often used in the application of stereo vision where the camera projection matrices of two cameras are used to calculate the 3D world coordinates of a point viewed by both cameras.
The camera projection matrix is derived from the intrinsic and extrinsic parameters of the camera, and is often represented by the series of transformations; e.g., a matrix of camera intrinsic parameters, a 3 × 3 rotation matrix, and a translation vector. The camera projection matrix can be used to associate points in a camera's image space with locations in 3D world space.
In this context, we use to represent a 2D point position in pixel coordinates and is used to represent a 3D point position in world coordinates. In both cases, they are represented in homogeneous coordinates (i.e. they have an additional last component, which is initially, by convention, a 1), which is the most common notation in robotics and rigid body transforms.
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In computer vision a camera matrix or (camera) projection matrix is a matrix which describes the mapping of a pinhole camera from 3D points in the world to 2D points in an image. Let be a representation of a 3D point in homogeneous coordinates (a 4-dimensional vector), and let be a representation of the image of this point in the pinhole camera (a 3-dimensional vector).
In the fields of computing and computer vision, pose (or spatial pose) represents the position and orientation of an object, usually in three dimensions. Poses are often stored internally as transformation matrices. The term “pose” is largely synonymous with the term “transform”, but a transform may often include scale, whereas pose does not. In computer vision, the pose of an object is often estimated from camera input by the process of pose estimation.
In the field of computer vision, any two images of the same planar surface in space are related by a homography (assuming a pinhole camera model). This has many practical applications, such as , , or camera motion—rotation and translation—between two images. Once camera resectioning has been done from an estimated homography matrix, this information may be used for navigation, or to insert models of 3D objects into an image or video, so that they are rendered with the correct perspective and appear to have been part of the original scene (see Augmented reality).
Students get acquainted with the process of mapping from images (orthophoto and DEM), as well as with methods for monitoring the Earth surface using remotely sensed data. Methods will span from machi
Computer Vision aims at modeling the world from digital images acquired using video or infrared cameras, and other imaging sensors.We will focus on images acquired using digital cameras. We will int
Ontological neighbourhood
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Introduces the basics of image formation, covering analog and digital images, camera geometry, coordinate systems, and camera calibration.
Covers the basics of a pinhole camera and the impact of changing parameters on image quality.
Introduces raytracing for generating realistic digital images of 3D scenes.
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