Related concepts (21)
Line segment
In geometry, a line segment is a part of a straight line that is bounded by two distinct end points, and contains every point on the line that is between its endpoints. The length of a line segment is given by the Euclidean distance between its endpoints. A closed line segment includes both endpoints, while an open line segment excludes both endpoints; a half-open line segment includes exactly one of the endpoints. In geometry, a line segment is often denoted using a line above the symbols for the two endpoints (such as ).
Jordan curve theorem
In topology, the Jordan curve theorem asserts that every Jordan curve (a plane simple closed curve) divides the plane into an "interior" region bounded by the curve and an "exterior" region containing all of the nearby and far away exterior points. Every continuous path connecting a point of one region to a point of the other intersects with the curve somewhere. While the theorem seems intuitively obvious, it takes some ingenuity to prove it by elementary means.
Point in polygon
In computational geometry, the point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics, computer vision, geographic information systems (GIS), motion planning, and computer-aided design (CAD). An early description of the problem in computer graphics shows two common approaches (ray casting and angle summation) in use as early as 1974.
Point location
_Point location problem The point location problem is a fundamental topic of computational geometry. It finds applications in areas that deal with processing geometrical data: computer graphics, geographic information systems (GIS), motion planning, and computer aided design (CAD). In its most general form, the problem is, given a partition of the space into disjoint regions, to determine the region where a query point lies.
Polygon triangulation
In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs. When there are no holes or added points, triangulations form maximal outerplanar graphs. Over time, a number of algorithms have been proposed to triangulate a polygon.
Circumcircle
In geometry, the circumscribed circle or circumcircle of a triangle is a circle that passes through all three vertices. The center of this circle is called the circumcenter of the triangle, and its radius is called the circumradius. The circumcenter is the point of intersection between the three perpendicular bisectors of the triangle's sides, and is a triangle center. More generally, an n-sided polygon with all its vertices on the same circle, also called the circumscribed circle, is called a cyclic polygon, or in the special case n = 4, a cyclic quadrilateral.
Monotone polygon
In geometry, a polygon P in the plane is called monotone with respect to a straight line L, if every line orthogonal to L intersects the boundary of P at most twice. Similarly, a polygonal chain C is called monotone with respect to a straight line L, if every line orthogonal to L intersects C at most once. For many practical purposes this definition may be extended to allow cases when some edges of P are orthogonal to L, and a simple polygon may be called monotone if a line segment that connects two points in P and is orthogonal to L lies completely in P.
Convex polytope
A convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the -dimensional Euclidean space . Most texts use the term "polytope" for a bounded convex polytope, and the word "polyhedron" for the more general, possibly unbounded object. Others (including this article) allow polytopes to be unbounded. The terms "bounded/unbounded convex polytope" will be used below whenever the boundedness is critical to the discussed issue.
Voronoi diagram
In mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called a Voronoi cell, consisting of all points of the plane closer to that seed than to any other. The Voronoi diagram of a set of points is dual to that set's Delaunay triangulation.
Convex polygon
In geometry, a convex polygon is a polygon that is the boundary of a convex set. This means that the line segment between two points of the polygon is contained in the union of the interior and the boundary of the polygon. In particular, it is a simple polygon (not self-intersecting). Equivalently, a polygon is convex if every line that does not contain any edge intersects the polygon in at most two points. A strictly convex polygon is a convex polygon such that no line contains two of its edges.

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