Summary
In geometry, the minimum or smallest bounding or enclosing box for a point set S in N dimensions is the box with the smallest measure (area, volume, or hypervolume in higher dimensions) within which all the points lie. When other kinds of measure are used, the minimum box is usually called accordingly, e.g., "minimum-perimeter bounding box". The minimum bounding box of a point set is the same as the minimum bounding box of its convex hull, a fact which may be used heuristically to speed up computation. The terms "box" and "hyperrectangle" come from their usage in the Cartesian coordinate system, where they are indeed visualized as a rectangle (two-dimensional case), rectangular parallelepiped (three-dimensional case), etc. In the two-dimensional case it is called the minimum bounding rectangle. The axis-aligned minimum bounding box (or AABB) for a given point set is its minimum bounding box subject to the constraint that the edges of the box are parallel to the (Cartesian) coordinate axes. It is the Cartesian product of N intervals each of which is defined by the minimal and maximal value of the corresponding coordinate for the points in S. Axis-aligned minimal bounding boxes are used to an approximate location of an object in question and as a very simple descriptor of its shape. For example, in computational geometry and its applications when it is required to find intersections in the set of objects, the initial check is the intersections between their MBBs. Since it is usually a much less expensive operation than the check of the actual intersection (because it only requires comparisons of coordinates), it allows quickly excluding checks of the pairs that are far apart. The arbitrarily oriented minimum bounding box is the minimum bounding box, calculated subject to no constraints as to the orientation of the result. Minimum bounding box algorithms based on the rotating calipers method can be used to find the minimum-area or minimum-perimeter bounding box of a two-dimensional convex polygon in linear time, and of a three-dimensional point set in the time it takes to construct its convex hull followed by a linear-time computation.
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Related concepts (2)
Bounding volume
In computer graphics and computational geometry, a bounding volume for a set of objects is a closed volume that completely contains the union of the objects in the set. Bounding volumes are used to improve the efficiency of geometrical operations by using simple volumes to contain more complex objects. Normally, simpler volumes have simpler ways to test for overlap. A bounding volume for a set of objects is also a bounding volume for the single object consisting of their union, and the other way around.
Computational geometry
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity.