Related concepts (13)
Graph embedding
In topological graph theory, an embedding (also spelled imbedding) of a graph on a surface is a representation of on in which points of are associated with vertices and simple arcs (homeomorphic images of ) are associated with edges in such a way that: the endpoints of the arc associated with an edge are the points associated with the end vertices of no arcs include points associated with other vertices, two arcs never intersect at a point which is interior to either of the arcs. Here a surface is a compact, connected -manifold.
Spanning tree
In the mathematical field of graph theory, a spanning tree T of an undirected graph G is a subgraph that is a tree which includes all of the vertices of G. In general, a graph may have several spanning trees, but a graph that is not connected will not contain a spanning tree (see about spanning forests below). If all of the edges of G are also edges of a spanning tree T of G, then G is a tree and is identical to T (that is, a tree has a unique spanning tree and it is itself).
Planarity testing
In graph theory, the planarity testing problem is the algorithmic problem of testing whether a given graph is a planar graph (that is, whether it can be drawn in the plane without edge intersections). This is a well-studied problem in computer science for which many practical algorithms have emerged, many taking advantage of novel data structures. Most of these methods operate in O(n) time (linear time), where n is the number of edges (or vertices) in the graph, which is asymptotically optimal.
Book embedding
In graph theory, a book embedding is a generalization of planar embedding of a graph to embeddings in a book, a collection of half-planes all having the same line as their boundary. Usually, the vertices of the graph are required to lie on this boundary line, called the spine, and the edges are required to stay within a single half-plane. The book thickness of a graph is the smallest possible number of half-planes for any book embedding of the graph. Book thickness is also called pagenumber, stacknumber or fixed outerthickness.
Three utilities problem
The classical mathematical puzzle known as the three utilities problem or sometimes water, gas and electricity asks for non-crossing connections to be drawn between three houses and three utility companies in the plane. When posing it in the early 20th century, Henry Dudeney wrote that it was already an old problem. It is an impossible puzzle: it is not possible to connect all nine lines without crossing. Versions of the problem on nonplanar surfaces such as a torus or Möbius strip, or that allow connections to pass through other houses or utilities, can be solved.
Homeomorphism (graph theory)
In graph theory, two graphs and are homeomorphic if there is a graph isomorphism from some subdivision of to some subdivision of . If the edges of a graph are thought of as lines drawn from one vertex to another (as they are usually depicted in illustrations), then two graphs are homeomorphic to each other in the graph-theoretic sense precisely if they are homeomorphic in the topological sense. In general, a subdivision of a graph G (sometimes known as an expansion) is a graph resulting from the subdivision of edges in G.
Discrete mathematics
Discrete mathematics is the study of mathematical structures that can be considered "discrete" (in a way analogous to discrete variables, having a bijection with the set of natural numbers) rather than "continuous" (analogously to continuous functions). Objects studied in discrete mathematics include integers, graphs, and statements in logic. By contrast, discrete mathematics excludes topics in "continuous mathematics" such as real numbers, calculus or Euclidean geometry.
Glossary of graph theory
This is a glossary of graph theory. Graph theory is the study of graphs, systems of nodes or vertices connected in pairs by lines or edges.
Crossing number (graph theory)
In graph theory, the crossing number cr(G) of a graph G is the lowest number of edge crossings of a plane drawing of the graph G. For instance, a graph is planar if and only if its crossing number is zero. Determining the crossing number continues to be of great importance in graph drawing, as user studies have shown that drawing graphs with few crossings makes it easier for people to understand the drawing.
Graph drawing
Graph drawing is an area of mathematics and computer science combining methods from geometric graph theory and information visualization to derive two-dimensional depictions of graphs arising from applications such as social network analysis, cartography, linguistics, and bioinformatics. A drawing of a graph or network diagram is a pictorial representation of the vertices and edges of a graph. This drawing should not be confused with the graph itself: very different layouts can correspond to the same graph.

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