In human–computer interaction, an organic user interface (OUI) is defined as a user interface with a non-flat display. After Engelbart and Sutherland's graphical user interface (GUI), which was based on the cathode ray tube (CRT), and Kay and Weiser's ubiquitous computing, which is based on the flat panel liquid-crystal display (LCD), OUI represents one possible third wave of display interaction paradigms, pertaining to multi-shaped and flexible displays. In an OUI, the display surface is always the focus of interaction, and may actively or passively change shape upon analog (i.e., as close to non-quantized as possible) inputs. These inputs are provided through direct physical gestures, rather than through indirect point-and-click control. Note that the term "Organic" in OUI was derived from organic architecture, referring to the adoption of natural form to design a better fit with human ecology. The term also alludes to the use of organic electronics for this purpose.
Organic user interfaces were first introduced in a special issue of the Communications of the ACM in 2008. The first International Workshop on Organic User Interfaces took place at CHI 2009 in Boston, Massachusetts. The second workshop took place at TEI 2011 in Madeira, Portugal. The third workshop was held at MobileHCI 2012 in Monterey, California, and the fourth workshop at CHI 2013 in Paris, France.
According to Vertegaal and Poupyrev, there are three general types of organic user interface:
Flexible (or deformable) user interfaces: When flexible displays are deployed, shape deformation, e.g., through bends, is a key form of input for OUI. Flexible display technologies include flexible OLED (FOLED) and flexible E Ink, or can be simulated through 3D active projection mapping.
Shaped user interfaces: Displays with a static non-flat display. The physical shape is chosen so as to better support the main function of the interface. Shapes may include spheres, cylinders or take the form of everyday objects.
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