In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite. Compositing is used extensively in film when combining elements with live footage. Alpha blending is also used in 2D computer graphics to put rasterized foreground elements over a background.
In order to combine the picture elements of the images correctly, it is necessary to keep an associated matte for each element in addition to its color. This matte layer contains the coverage information—the shape of the geometry being drawn—making it possible to distinguish between parts of the image where something was drawn and parts that are empty.
Although the most basic operation of combining two images is to put one over the other, there are many operations, or blend modes, that are used.
The concept of an alpha channel was introduced by Alvy Ray Smith and in the late 1970s at the New York Institute of Technology Computer Graphics Lab. Bruce A. Wallace derived the same straight over operator based on a physical reflectance/transmittance model in 1981. A 1984 paper by Thomas Porter and Tom Duff introduced premultiplied alpha using a geometrical approach.
The use of the term alpha is explained by Smith as follows: "We called it that because of the classic linear interpolation formula that uses the Greek letter (alpha) to control the amount of interpolation between, in this case, two images A and B". That is, when compositing image A atop image B, the value of in the formula is taken directly from A's alpha channel.
In a 2D image a color combination is stored for each picture element (pixel), often a combination of red, green and blue (RGB). When alpha compositing is in use, each pixel has an additional numeric value stored in its alpha channel, with a value ranging from 0 to 1.
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