Substructural type systemSubstructural type systems are a family of type systems analogous to substructural logics where one or more of the structural rules are absent or only allowed under controlled circumstances. Such systems are useful for constraining access to system resources such as , locks, and memory by keeping track of changes of state that occur and preventing invalid states. Several type systems have emerged by discarding some of the structural rules of exchange, weakening, and contraction: Ordered type systems (discard exchange, weakening and contraction): Every variable is used exactly once in the order it was introduced.
Substructural logicIn logic, a substructural logic is a logic lacking one of the usual structural rules (e.g. of classical and intuitionistic logic), such as weakening, contraction, exchange or associativity. Two of the more significant substructural logics are relevance logic and linear logic. In a sequent calculus, one writes each line of a proof as Here the structural rules are rules for rewriting the LHS of the sequent, denoted Γ, initially conceived of as a string (sequence) of propositions.
Jean-Yves GirardJean-Yves Girard (ʒiʁaʁ; born 1947) is a French logician working in proof theory. He is a research director (emeritus) at the mathematical institute of University of Aix-Marseille, at Luminy. Jean-Yves Girard is an alumnus of the École normale supérieure de Saint-Cloud. He made a name for himself in the 1970s with his proof of strong normalization in a system of second-order logic called System F. This result gave a new proof of Takeuti's conjecture, which was proven a few years earlier by William W.
Game semanticsGame semantics (dialogische Logik, translated as dialogical logic) is an approach to formal semantics that grounds the concepts of truth or validity on game-theoretic concepts, such as the existence of a winning strategy for a player, somewhat resembling Socratic dialogues or medieval theory of Obligationes. In the late 1950s Paul Lorenzen was the first to introduce a game semantics for logic, and it was further developed by Kuno Lorenz.
Proof netIn proof theory, proof nets are a geometrical method of representing proofs that eliminates two forms of bureaucracy that differentiate proofs: (A) irrelevant syntactical features of regular proof calculi, and (B) the order of rules applied in a derivation. In this way, the formal properties of proof identity correspond more closely to the intuitively desirable properties. Proof nets were introduced by Jean-Yves Girard. This distinguishes proof nets from regular proof calculi such as the natural deduction calculus and the sequent calculus, where these phenomena are present.
Admissible ruleIn logic, a rule of inference is admissible in a formal system if the set of theorems of the system does not change when that rule is added to the existing rules of the system. In other words, every formula that can be derived using that rule is already derivable without that rule, so, in a sense, it is redundant. The concept of an admissible rule was introduced by Paul Lorenzen (1955). Admissibility has been systematically studied only in the case of structural (i.e.
Monotonicity of entailmentMonotonicity of entailment is a property of many logical systems such that if a sentence follows deductively from a given set of sentences then it also follows deductively from any superset of those sentences. A corollary is that if a given argument is deductively valid, it cannot become invalid by the addition of extra premises. Logical systems with this property are called monotonic logics in order to differentiate them from non-monotonic logics. Classical logic and intuitionistic logic are examples of monotonic logics.
Affine logicAffine logic is a substructural logic whose proof theory rejects the structural rule of contraction. It can also be characterized as linear logic with weakening. The name "affine logic" is associated with linear logic, to which it differs by allowing the weakening rule. Jean-Yves Girard introduced the name as part of the geometry of interaction semantics of linear logic, which characterizes linear logic in terms of linear algebra; here he alludes to affine transformations on vector spaces. Affine logic predated linear logic.
LudicsIn proof theory, ludics is an analysis of the principles governing inference rules of mathematical logic. Key features of ludics include notion of compound connectives, using a technique known as focusing or focalisation (invented by the computer scientist Jean-Marc Andreoli), and its use of locations or loci over a base instead of propositions. More precisely, ludics tries to retrieve known logical connectives and proof behaviours by following the paradigm of interactive computation, similarly to what is done in game semantics to which it is closely related.
Non-classical logicNon-classical logics (and sometimes alternative logics) are formal systems that differ in a significant way from standard logical systems such as propositional and predicate logic. There are several ways in which this is done, including by way of extensions, deviations, and variations. The aim of these departures is to make it possible to construct different models of logical consequence and logical truth. Philosophical logic is understood to encompass and focus on non-classical logics, although the term has other meanings as well.