Concyclic pointsIn geometry, a set of points are said to be concyclic (or cocyclic) if they lie on a common circle. A polygon whose vertices are concyclic is called a cyclic polygon, and the circle is called its circumscribing circle or circumcircle. All concyclic points are equidistant from the center of the circle. Three points in the plane that do not all fall on a straight line are concyclic, so every triangle is a cyclic polygon, with a well-defined circumcircle. However, four or more points in the plane are not necessarily concyclic.
DiagonalIn geometry, a diagonal is a line segment joining two vertices of a polygon or polyhedron, when those vertices are not on the same edge. Informally, any sloping line is called diagonal. The word diagonal derives from the ancient Greek διαγώνιος diagonios, "from angle to angle" (from διά- dia-, "through", "across" and γωνία gonia, "angle", related to gony "knee"); it was used by both Strabo and Euclid to refer to a line connecting two vertices of a rhombus or cuboid, and later adopted into Latin as diagonus ("slanting line").
Matrix calculusIn mathematics, matrix calculus is a specialized notation for doing multivariable calculus, especially over spaces of matrices. It collects the various partial derivatives of a single function with respect to many variables, and/or of a multivariate function with respect to a single variable, into vectors and matrices that can be treated as single entities. This greatly simplifies operations such as finding the maximum or minimum of a multivariate function and solving systems of differential equations.
Name bindingIn programming languages, name binding is the association of entities (data and/or code) with identifiers. An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages. Binding is intimately connected with scoping, as scope determines which names bind to which objects – at which locations in the program code (lexically) and in which one of the possible execution paths (temporally).
Cube rootIn mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers, have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other cube roots of 8 are and .
Decision tableDecision tables are a concise visual representation for specifying which actions to perform depending on given conditions. They are algorithms whose output is a set of actions. The information expressed in decision tables could also be represented as decision trees or in a programming language as a series of if-then-else and switch-case statements. Each decision corresponds to a variable, relation or predicate whose possible values are listed among the condition alternatives.
David HilbertDavid Hilbert (ˈhɪlbərt; ˈdaːvɪt ˈhɪlbɐt; 23 January 1862 – 14 February 1943) was a German mathematician and one of the most influential mathematicians of the 19th and early 20th centuries. Hilbert discovered and developed a broad range of fundamental ideas in many areas, including invariant theory, the calculus of variations, commutative algebra, algebraic number theory, the foundations of geometry, spectral theory of operators and its application to integral equations, mathematical physics, and the foundations of mathematics (particularly proof theory).
Las Vegas algorithmIn computing, a Las Vegas algorithm is a randomized algorithm that always gives correct results; that is, it always produces the correct result or it informs about the failure. However, the runtime of a Las Vegas algorithm differs depending on the input. The usual definition of a Las Vegas algorithm includes the restriction that the expected runtime be finite, where the expectation is carried out over the space of random information, or entropy, used in the algorithm.
RemainderIn mathematics, the remainder is the amount "left over" after performing some computation. In arithmetic, the remainder is the integer "left over" after dividing one integer by another to produce an integer quotient (integer division). In algebra of polynomials, the remainder is the polynomial "left over" after dividing one polynomial by another. The modulo operation is the operation that produces such a remainder when given a dividend and divisor.
DiophantusDiophantus of Alexandria (born AD 200-214; died AD 284-298) was a Greek mathematician, who was the author of a series of books called Arithmetica, many of which are now lost. His texts deal with solving algebraic equations. Diophantine equations, Diophantine geometry, and Diophantine approximations are subareas of Number theory that are named after him. Diophantus coined the term παρισότης (parisotes) to refer to an approximate equality.