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Faster ECC over $\mathbb{F}_{2^{521}-1}$

Related concepts (34)
Multiplication algorithm
A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Efficient multiplication algorithms have existed since the advent of the decimal system. If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.
Multiplication
Multiplication (often denoted by the cross symbol , by the mid-line dot operator , by juxtaposition, or, on computers, by an asterisk ) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product. The multiplication of whole numbers may be thought of as repeated addition; that is, the multiplication of two numbers is equivalent to adding as many copies of one of them, the multiplicand, as the quantity of the other one, the multiplier; both numbers can be referred to as factors.
Elliptic-curve cryptography
Elliptic-curve cryptography (ECC) is an approach to public-key cryptography based on the algebraic structure of elliptic curves over finite fields. ECC allows smaller keys compared to non-EC cryptography (based on plain Galois fields) to provide equivalent security. Elliptic curves are applicable for key agreement, digital signatures, pseudo-random generators and other tasks. Indirectly, they can be used for encryption by combining the key agreement with a symmetric encryption scheme.
Matrix multiplication algorithm
Because matrix multiplication is such a central operation in many numerical algorithms, much work has been invested in making matrix multiplication algorithms efficient. Applications of matrix multiplication in computational problems are found in many fields including scientific computing and pattern recognition and in seemingly unrelated problems such as counting the paths through a graph. Many different algorithms have been designed for multiplying matrices on different types of hardware, including parallel and distributed systems, where the computational work is spread over multiple processors (perhaps over a network).
Karatsuba algorithm
The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. It is a divide-and-conquer algorithm that reduces the multiplication of two n-digit numbers to three multiplications of n/2-digit numbers and, by repeating this reduction, to at most single-digit multiplications. It is therefore asymptotically faster than the traditional algorithm, which performs single-digit products.
Mersenne prime
In mathematics, a Mersenne prime is a prime number that is one less than a power of two. That is, it is a prime number of the form Mn = 2n − 1 for some integer n. They are named after Marin Mersenne, a French Minim friar, who studied them in the early 17th century. If n is a composite number then so is 2n − 1. Therefore, an equivalent definition of the Mersenne primes is that they are the prime numbers of the form Mp = 2p − 1 for some prime p. The exponents n which give Mersenne primes are 2, 3, 5, 7, 13, 17, 19, 31, .
Quadratic residue
In number theory, an integer q is called a quadratic residue modulo n if it is congruent to a perfect square modulo n; i.e., if there exists an integer x such that: Otherwise, q is called a quadratic nonresidue modulo n. Originally an abstract mathematical concept from the branch of number theory known as modular arithmetic, quadratic residues are now used in applications ranging from acoustical engineering to cryptography and the factoring of large numbers.
Cubic reciprocity
Cubic reciprocity is a collection of theorems in elementary and algebraic number theory that state conditions under which the congruence x3 ≡ p (mod q) is solvable; the word "reciprocity" comes from the form of the main theorem, which states that if p and q are primary numbers in the ring of Eisenstein integers, both coprime to 3, the congruence x3 ≡ p (mod q) is solvable if and only if x3 ≡ q (mod p) is solvable. Sometime before 1748 Euler made the first conjectures about the cubic residuacity of small integers, but they were not published until 1849, after his death.
Booth's multiplication algorithm
Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. Booth's algorithm is of interest in the study of computer architecture. Booth's algorithm examines adjacent pairs of bits of the 'N'-bit multiplier Y in signed two's complement representation, including an implicit bit below the least significant bit, y−1 = 0.
Modulo
In computing, the modulo operation returns the remainder or signed remainder of a division, after one number is divided by another (called the modulus of the operation). Given two positive numbers a and n, a modulo n (often abbreviated as a mod n) is the remainder of the Euclidean division of a by n, where a is the dividend and n is the divisor. For example, the expression "5 mod 2" would evaluate to 1, because 5 divided by 2 has a quotient of 2 and a remainder of 1, while "9 mod 3" would evaluate to 0, because 9 divided by 3 has a quotient of 3 and a remainder of 0; there is nothing to subtract from 9 after multiplying 3 times 3.

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