Evaluation of a Web-based learning environment for Hands-on experimentation
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Abstract We propose a new method, based on inertial sensors, to automatically measure at high frequency the durations of the main phases of ski jumping (i.e. take-off release, take-off, and early flight). The kinematics of the ski jumping movement were rec ...
This paper extends recent research studying biases in venture capitalist's decision making. We contribute to this literature by analyzing biases arising from similarities between a venture capitalist and members of a venture team. We summarize the psycholo ...
This work proposes a new way to design and deploy active multimedia learning environments by non-IT specialists. It aims at defining a model, an architecture and appropriate tools which allow producing learning environments by composing existing learning c ...
This paper introduces a method to predict and analyse students' mathematical performance by detecting distinguishable subgroups of children who share similar learning patterns. We employ pairwise clustering to analyse a comprehensive dataset of user intera ...
This paper starts from the ISO distinction of three types of evaluation procedures – internal, external and in use – and proposes to match these types to the three types of human language technology (HLT) systems: analysis, generation, and interactive. The ...
Peer assessment is seen as a powerful supporting tool to achieve scalability in the evaluation of complex assignments in large courses, possibly virtual ones, as in the context of massive open online courses (MOOCs). However, the adoption of peer assessmen ...
This article introduces learning analytics dashboards that visualize learning traces for learners and teachers. We present a conceptual framework that helps to analyze learning analytics applications for these kinds of users. We then present our own work i ...
We examine an approach in technology-enhanced learning that avoids deviation from existing pedagogical practices as these are often reluctant to change. This is accomplished by designing technology to augment learning activities that are already in common ...
As new technologies enable a radical transformation of the learning process, new learning approaches and techniques appear, and the need for quality assurance of all learning assets emerges. Although, the existing e-learning standards have managed to cover ...
We live in a rapidly changing digital world marked by technological advances, and fraught with online information constantly growing thanks to the Internet revolution and the online social applications in particular. Formal learning acquired in traditional ...