Blocking (statistics)In the statistical theory of the design of experiments, blocking is the arranging of experimental units that are similar to one another in groups (blocks). Blocking can be used to tackle the problem of pseudoreplication. Blocking reduces unexplained variability. Its principle lies in the fact that variability which cannot be overcome (e.g. needing two batches of raw material to produce 1 container of a chemical) is confounded or aliased with a(n) (higher/highest order) interaction to eliminate its influence on the end product.
Linear predictionLinear prediction is a mathematical operation where future values of a discrete-time signal are estimated as a linear function of previous samples. In digital signal processing, linear prediction is often called linear predictive coding (LPC) and can thus be viewed as a subset of filter theory. In system analysis, a subfield of mathematics, linear prediction can be viewed as a part of mathematical modelling or optimization. The most common representation is where is the predicted signal value, the previous observed values, with , and the predictor coefficients.
Two-way analysis of varianceIn statistics, the two-way analysis of variance (ANOVA) is an extension of the one-way ANOVA that examines the influence of two different categorical independent variables on one continuous dependent variable. The two-way ANOVA not only aims at assessing the main effect of each independent variable but also if there is any interaction between them. In 1925, Ronald Fisher mentions the two-way ANOVA in his celebrated book, Statistical Methods for Research Workers (chapters 7 and 8).
Information de FisherEn statistique, l'information de Fisher quantifie l'information relative à un paramètre contenue dans une distribution. Elle est définie comme l'espérance de l'information observée, ou encore comme la variance de la fonction de score. Dans le cas multi-paramétrique, on parle de matrice d'information de Fisher. Elle a été introduite par R.A. Fisher. Soit f(x ; θ) la distribution de vraisemblance d'une variable aléatoire X (qui peut être multidimensionnelle), paramétrée par θ.
Outilthumb|Une boîte à outils en bois des années 1950. Un outil est un objet physique utilisé par un être vivant directement, ou par l'intermédiaire d'une machine, afin d'exercer une action le plus souvent mécanique, ou thermique, sur un élément d'environnement à traiter (matière brute, objet fini ou semi-fini, être vivant, etc). Il améliore l'efficacité des actions entreprises ou donne accès à des actions impossibles autrement. Beaucoup procurent un avantage mécanique en fonctionnant selon le principe d'une machine simple, comme la pince-monseigneur, qui exploite le principe du levier.