This article surveys the theory and techniques of computer graphics and animation. The main topics are modeling primitives, transformations and colors, visible surface algorithms, light and shadows, ray-tracing, texture, phenomena modeling, principles of computer animation, classification of computer animation methods, key-frame animation, and animation of synthetic actors.
Alexandre Massoud Alahi, Radu Timofte
Pascal Fua, Nicolas Talabot, Subeesh Vasu, Artem Lukoianov
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