In geometry a quadrilateral is a four-sided polygon, having four edges (sides) and four corners (vertices). The word is derived from the Latin words quadri, a variant of four, and latus, meaning "side". It is also called a tetragon, derived from greek "tetra" meaning "four" and "gon" meaning "corner" or "angle", in analogy to other polygons (e.g. pentagon). Since "gon" means "angle", it is analogously called a quadrangle, or 4-angle. A quadrilateral with vertices , , and is sometimes denoted as .
Quadrilaterals are either simple (not self-intersecting), or complex (self-intersecting, or crossed). Simple quadrilaterals are either convex or concave.
The interior angles of a simple (and planar) quadrilateral ABCD add up to 360 degrees of arc, that is
This is a special case of the n-gon interior angle sum formula: S = (n − 2) × 180°.
All non-self-crossing quadrilaterals tile the plane, by repeated rotation around the midpoints of their edges.
Any quadrilateral that is not self-intersecting is a simple quadrilateral.
In a convex quadrilateral all interior angles are less than 180°, and the two diagonals both lie inside the quadrilateral.
Irregular quadrilateral (British English) or trapezium (North American English): no sides are parallel. (In British English, this was once called a trapezoid. For more, see )
Trapezium (UK) or trapezoid (US): at least one pair of opposite sides are parallel. Trapezia (UK) and trapezoids (US) include parallelograms.
Isosceles trapezium (UK) or isosceles trapezoid (US): one pair of opposite sides are parallel and the base angles are equal in measure. Alternative definitions are a quadrilateral with an axis of symmetry bisecting one pair of opposite sides, or a trapezoid with diagonals of equal length.
Parallelogram: a quadrilateral with two pairs of parallel sides. Equivalent conditions are that opposite sides are of equal length; that opposite angles are equal; or that the diagonals bisect each other. Parallelograms include rhombi (including those rectangles called squares) and rhomboids (including those rectangles called oblongs).
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Ce cours entend exposer les fondements de la géométrie à un triple titre :
1/ de technique mathématique essentielle au processus de conception du projet,
2/ d'objet privilégié des logiciels de concept
Étudier les concepts fondamentaux d'analyse et le calcul différentiel et intégral des fonctions réelles d'une variable.
L'objectif du cours est d'introduire les notions de base de l'algèbre linéaire et ses applications.
In Euclidean geometry, a cyclic quadrilateral or inscribed quadrilateral is a quadrilateral whose vertices all lie on a single circle. This circle is called the circumcircle or circumscribed circle, and the vertices are said to be concyclic. The center of the circle and its radius are called the circumcenter and the circumradius respectively. Other names for these quadrilaterals are concyclic quadrilateral and chordal quadrilateral, the latter since the sides of the quadrilateral are chords of the circumcircle.
In geometry, bisection is the division of something into two equal or congruent parts (having the same shape and size). Usually it involves a bisecting line, also called a 'bisector'. The most often considered types of bisectors are the 'segment bisector' (a line that passes through the midpoint of a given segment) and the 'angle bisector' (a line that passes through the apex of an angle, that divides it into two equal angles). In three-dimensional space, bisection is usually done by a bisecting plane, also called the 'bisector'.
In Euclidean plane geometry, a rectangle is a quadrilateral with four right angles. It can also be defined as: an equiangular quadrilateral, since equiangular means that all of its angles are equal (360°/4 = 90°); or a parallelogram containing a right angle. A rectangle with four sides of equal length is a square. The term "oblong" is occasionally used to refer to a non-square rectangle. A rectangle with vertices ABCD would be denoted as .
Covers advanced physics topics including definitions, rectilinear motion, vectors, and motion in three dimensions.
Covers the representation of complex numbers and their properties, including Euler's and Moivre's formulas.
Explores elementary operations in geometry, focusing on angles and the power of a point with respect to a circle.
Let F be a family of n pairwise intersecting circles in the plane. We show that the number of lenses, that is convex digons, in the arrangement induced by F is at most 2n - 2. This bound is tight. Furthermore, if no two circles in F touch, then the geometr ...
Katznelson's Question is a long-standing open question concerning recurrence in topological dynamics with strong historical and mathematical ties to open problems in combinatorics and harmonic analysis. In this article, we give a positive answer to Katznel ...
We conducted atomic-scale scanning tunneling microscopy of a graphene nanosheet on graphite. In addition to a rhombus lattice representing the (root 3x root 3)R30 degrees superstructure, we resolved another quadrangle lattice similar to a rectangle in the ...